So… Resident Evil 6….
Alright, I’m just gonna rip the band-aid off and say that this was EASILY the worst RE game I’ve played so far. And as ill-fitting and out-of-touch as the decision was, it has nothing to do with the game basically being Capcom’s take on Call of Duty Zombies. It could’ve still been a great game all things considered, even if it wasn’t a good Resident Evil title. And to be completely fair here, the game isn’t broken like Sonic 06 was. It controls fine enough, and I never came across any game-breaking bugs or visual glitches. And hey, you can finally move and shoot at the same time now. That’s cool I guess…
No, the main problem here is that the game’s just a fucking slog. If you want to get a full idea as to what’s going on, you have to play through 4 whole campaigns that last about 5 hours each, meaning this game takes a whopping 20 HOURS to finish. And that 20 hours is filled to the brim with non-stop action setpieces and shoot-outs, with very little in-between. It’s incredibly repetitive, and since there really aren’t any puzzles or slower explorative sections, it’s all there is to the game.
6 also has some of the worst difficulty balancing I’ve ever seen in a video game. Most of the game is a cakewalk, but there’s certain moments throughout where the game will just throw something random at you, and expect you to react faster than a fucking bullet, like early on in Leon’s campaign where you just have to know to avoid a truck that insta-kills you (because I SURE do love that kind of shit in my games) if you don’t move out of the way within like 2 seconds. Or when you have to hope and pray that the A.I. partner in Chris’s campaign doesn’t get stuck by one of the tentacles during one of the chase scenes, leading to you getting stuck and dying. Or when you just get randomly stun-locked for no good reason.
Did I have some fun with it at least? Well… yes and no. I enjoyed doing full-on melee combos with every character (Ada’s being my favorite for how ridiculous it was), but they become practically useless once every enemy you come across starts packing assault rifles (which ends up becoming a MAJOR problem in terms of ammo conservation). I liked the environments, but they all end up feeling the same after a while when all you do is go through constant setpieces and shoot-outs. The voice acting was pretty good, but it’s accompanied by a story thats thoroughly dumb, barely makes any sort of sense, and just feels like mindless action movie shlock. I thought the idea of the campaigns crossing over during certain points was neat, but then I realized I had to play some of the worst sections of the game for a second or even third time.
I reached my breaking point with Jake’s campaign, where after a full chapter of nothing but action setpieces after action setpieces, I had to deal with an annoying ass elevator segment that went on for fucking ever, and a boss fight that takes even longer. I was basically just on auto pilot after that, not giving a shit about anything else other than finishing the game as soon as possible.
So yeah, this game was painful to experience. I’m hesitant to call it a bad game outright, if only because the game itself isn’t broken in any major way, but it is thoroughly bland and unenjoyable. I MIGHT be willing to go back and do a co-op run of Leon’s campaign, but I’m not touching anything else with a ten foot pole anytime soon.
5.2/10
Man, after all of that, I could use a bit of an RE break. Come to think of it, isn’t there supposed something coming out this weekend? Something that I’ve been highly anticipating for a while…
Yeah, that sounds about right.