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Description
People, this is a joke. Don’t take it too seriously.
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+-SH safe2190461 +-SH derpy hooves57799 +-SH fluttershy260371 +-SH dog13660 +-SH elf filly (filly funtasia)12 +-SH filly (filly funtasia)61 +-SH human248906 +-SH pegasus503997 +-SH pony1620447 +-SH g42046388 +-SH bella (filly funtasia)20 +-SH bubsy37 +-SH courage the cowardly dog223 +-SH exploitable meme33725 +-SH female1820751 +-SH filly98627 +-SH filly (dracco)112 +-SH filly fluttershy1016 +-SH filly funtasia101 +-SH flower40102 +-SH flower in tail330 +-SH fred phelps12 +-SH justin bieber153 +-SH meme94347 +-SH op is a duck4894 +-SH this is a joke1 +-SH this will end in tears4359 +-SH westboro baptist church25 +-SH younger23090 +-SH zoe trent331 +-SH zombie apocalypse team25
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I’m willing to wager that EVERYTHING could go wrong!
I mostly just pointing out why people would be okay with one but not the other.
I don’t know, I like fall damage in some platformers, where appropriate it can add to the difficulty in a fun way when you have to learn to time your jumps and judge how far you can go without that fatal splat.
Also ways to completely avoid the fall damage like double jump at the right time or a slow fall effect or something are all good.
Because they’re not primarily about jumping.
Just a small question
How come its ok for a FPS to have falling damage but not Platformers?
go home and die
You can’t put falling damage in a FREAKING PLATFORMER! That’s like putting silk gravy..on Skittles.
whudder you talkin bout
IT’S A CAT
AND YA PUT ‘IM IN A SHIRT
BAM
IT’S BUBSY
*When was the last time you were hiking
When was the last time and a frickin bobcat just floatin by? IT DIDN’T HAPPEN! CUZ IT CAN’T HAPPEN!
IS THAT FALLING DAMAGE?