Ears have to be combed a bit better , there is a obvious bump in the leg right where it meets the body. a lot of small details. Oh and also. Making braids in blender fur/hair SUUUUCKS… D:
If I happen to release this setup, one thing has to be clear from the start, it is Blender, and making new ponies with it beyond just recoloring the base vertex layer, re-combing the existing fur and making a new mane from scratch or altering the shape via shape-keys, will be rather hard. Blenders fur system is sadly very unintuitive when it comes to data-retention. Any change to the base mesh, adding or removing polygons, will change the mesh-order and the fur-guides go kaplowie.
IF anyone here knows how to circumvent that issue, I would greatly appreciate some insight. Blenders own “Disconnect” and “Reconnect” function for fur/hair which is meant for this.. does never work as intended on my end. no matter what I do.
Any news on this? I was just collected reference for making my own model when I found this, which looks like a very good model.
I enjoy attempting to recreate movie quality characters in Blender. I usually try to avoid creating the mesh though, since that’s not my interest and hence not my forte.
@Xanaeth
Sfm i can help, tho it does depend the amount of verticies used and could resault in you needing to reduce them for sfm but if you ever need help in that reguard im more than happy to help and im sure porting to sfm alone will make the model get used alot bu fans
@Xanaeth
I only touch Blender under torture so I can’t really help you with that, but please if you can : try to make it so your models can actually be exported toward game engines or SFM.
Djthed’s models ended up nearly unused simply because most content creators in the fandom don’t want to deal with the pain of creating stuff directly in Blender.
As for fur effects, dunno for SFM but games engines have their own shaders & system for that, they only need a mesh that give the general outline.
If I happen to release this setup, one thing has to be clear from the start, it is Blender, and making new ponies with it beyond just recoloring the base vertex layer, re-combing the existing fur and making a new mane from scratch or altering the shape via shape-keys, will be rather hard. Blenders fur system is sadly very unintuitive when it comes to data-retention. Any change to the base mesh, adding or removing polygons, will change the mesh-order and the fur-guides go kaplowie.
IF anyone here knows how to circumvent that issue, I would greatly appreciate some insight. Blenders own “Disconnect” and “Reconnect” function for fur/hair which is meant for this.. does never work as intended on my end. no matter what I do.
@Imalou
As close as i could get with the two promo pics (one of which seems to be a very early one, the one where she is in her room , the face still looks very different, in the promo animation she looks a lot more “disney cgi”-esque imho, and thats what i used as main reference)
@Background Pony #A24E
She isn’t rigged at all yet. She’s fully Blender based currently, I sadly do not know Maya, even though I have been told that when it comes to animation etc. , Maya has very good tools
@Myrica Gale
I would love to animate. But i will admit , that i am not a animator, i would like to, but my first animations would probably suck a lot. The render-time for a Full HD frame of it is currently about 8 minutes on my computer. and that is without backgrounds. (fur and hair take a LOT of rendering time)
@Joshua
I actually may once I have it fully rigged and all. It is Blender 2.9x only at the moment, because of the fur and hair particle system i use on it
Any news on this? I was just collected reference for making my own model when I found this, which looks like a very good model.
I enjoy attempting to recreate movie quality characters in Blender. I usually try to avoid creating the mesh though, since that’s not my interest and hence not my forte.
Some of my work can be found here https://flickr.com/photos/146872396@N06
Sfm i can help, tho it does depend the amount of verticies used and could resault in you needing to reduce them for sfm but if you ever need help in that reguard im more than happy to help and im sure porting to sfm alone will make the model get used alot bu fans
Interesting. For me its the reverse. I dont know anything about SFM really
I only touch Blender under torture so I can’t really help you with that, but please if you can : try to make it so your models can actually be exported toward game engines or SFM.
Djthed’s models ended up nearly unused simply because most content creators in the fandom don’t want to deal with the pain of creating stuff directly in Blender.
As for fur effects, dunno for SFM but games engines have their own shaders & system for that, they only need a mesh that give the general outline.
thanks for the suggestion, i actually have done that! :)
You can try contacting this guy, he may be able to help you.
If I happen to release this setup, one thing has to be clear from the start, it is Blender, and making new ponies with it beyond just recoloring the base vertex layer, re-combing the existing fur and making a new mane from scratch or altering the shape via shape-keys, will be rather hard. Blenders fur system is sadly very unintuitive when it comes to data-retention. Any change to the base mesh, adding or removing polygons, will change the mesh-order and the fur-guides go kaplowie.
IF anyone here knows how to circumvent that issue, I would greatly appreciate some insight. Blenders own “Disconnect” and “Reconnect” function for fur/hair which is meant for this.. does never work as intended on my end. no matter what I do.
As close as i could get with the two promo pics (one of which seems to be a very early one, the one where she is in her room , the face still looks very different, in the promo animation she looks a lot more “disney cgi”-esque imho, and thats what i used as main reference)
She isn’t rigged at all yet. She’s fully Blender based currently, I sadly do not know Maya, even though I have been told that when it comes to animation etc. , Maya has very good tools
I would love to animate. But i will admit , that i am not a animator, i would like to, but my first animations would probably suck a lot. The render-time for a Full HD frame of it is currently about 8 minutes on my computer. and that is without backgrounds. (fur and hair take a LOT of rendering time)
not yet but i am going to do that next. :)
I actually may once I have it fully rigged and all. It is Blender 2.9x only at the moment, because of the fur and hair particle system i use on it
Edited because: Typo
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