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FredMSloniker
Pixel Perfection - I still call her Lightning Bolt
Non-Fungible Trixie -
Wallet After Summer Sale -
The End wasn't The End - Found a new home after the great exodus of 2012

How can you all be forgetting the 3DO version of Star Control II, the very reason we have The Ur-Quan Masters?
For those who don’t feel like following the link: for reasons amounting to ‘legal rights are complicated’, when Paul Reiche III and Fred Ford, as Toys for Bob, wrote the first Star Control game, they had to sell the rights to Accolade to get it published. Specifically, they sold them the Star Control name and the exclusive right to sell Star Control games. This worked out fine for everyone involved until Accolade asked them to make Star Control III in the late 90s; they declined, wanting to work on other projects, so Accolade licensed the setting elements from Toys for Bob and had a different team make the third game.
A clause in the original contract meant that, once one of the games stopped generating royalties, Accolade’s exclusive right to sell it stopped as well. In the early 2000s, this happened to Star Control II. Toys for Bob wanted to keep the franchise in the public eye so people would buy their sequel, whenever they got around to writing it, but they discovered that Accolade wasn’t willing to sell the name back to them. So they decided to re-release it as The Ur-Quan Masters, the subtitle of the original title, since, again, they owned everything but the name.
Just because they could now sell, or even give away, the game didn’t mean anyone would be interested, though - especially since they’d lost the source code and would have had to hack the binary just to change the name as required, let alone adapt the game to more modern hardware. However, they still had the source code for the 3DO version, which had some extra features, most notably voice acting. In addition, Chris Nelson, the summer intern they hired to work on the project, was a big proponent of open-source software. He convinced them to release the game that way, saying that the fans would happily take on the work of improving performance, adding support for higher resolutions, making netcode for multiplayer, et cetera if they had the chance. Toys for Bob retained the relevant copyrights - once bitten, twice shy - but licensed them free and in perpetuity for the purposes of keeping the project going. The community, as predicted, did the rest.
 
Now follow the link and play it yourself! It runs on Windows, Mac, and Linux!