@«◄Phoenix™►»
Aye, I understand how model textures work. This texture should not be as pixelated as it is. Whatever program you made it in did not use anti-aliasing which was the issue. You can get much better textures out of this for the same texture size. Though if you are doing 4k renders I recommend using 2k textures.
Though, if you want something really crisp you could always get away with virt colors :P
I’m the model creator and texturer, the maximum texture resolution supported in Source is 4096x4096. This is an engine limitation i cannot get around. I may have to edit the body texture to remove said pixelation. The texture is also compressed to keep size down
Already fixed the antialiasing issue, just had to redraw the markings entirely :P
Aye, I understand how model textures work. This texture should not be as pixelated as it is. Whatever program you made it in did not use anti-aliasing which was the issue. You can get much better textures out of this for the same texture size. Though if you are doing 4k renders I recommend using 2k textures.
Though, if you want something really crisp you could always get away with virt colors :P
I’m the model creator and texturer, the maximum texture resolution supported in Source is 4096x4096. This is an engine limitation i cannot get around. I may have to edit the body texture to remove said pixelation. The texture is also compressed to keep size down
Edited
Thank you ^^
I’ll see what I can do about that