Please note: if you think it would be more balanced at 1U, blame me. I talked Fan into it. He casually, jokingly mentioned wishing it to be an Uncommon Bond…age; he originally gave me a 1U common. If I may be so bold as to claim a part of Fan’s cards, please consider it totally my fault for suggesting a drop in cost to try to get the extra pun.
@FanOfMostEverything
I guess that would be asuza titan right, so alternatively it could go:
1: Breading pool, scout
2: chains, land, land, amulet of vigor
at that point you have an untapped scout and can start chaining karoo lands together, you have seen played 6 out of 8 cards if you are on the play or 6 out of 9 if you are on the draw.
If you had the explore you could continue on like so: simic test chamber, float two, explore, simic test chamber, float 2, simic test chamber, float another 2, summoners pact for titan, simic test chamber, float 6, cast titan.
from that point you can almost certainly win the game next turn. alternatively you could pact for asuza and get up to 7 mana floating, but I don’t know what that would do for you.
That is actually a lot more reasonable than you may think BTW, if you have asuza already in your hand you don’t need the pact. also, half of the cards that were used to get you there were lands, the color of which is almost indifferent. As long as you have one that produces green and one that produces blue you are basically all set. even the karoo land is indifferent as long as it makes green.
the problem is that this also can fit into other kinds of decks. think about a control deck that puts this on a creature that loots or draws cards. they would be drawing multiple cards a turn, and untapping it every time they countered something or bolted something.
Six lands, a 1/1 that won’t untap during your untap step, and depending whether you went first and what that unspecified noncreature spell is, maybe one card in your hand. Though that’s the god-draw scenario. Alternately, your opponent could Shock the Scout in response to the Chains.
this seems gross. like, super busted. I can just see playing this on a creature like thermo alchemist to get double untap triggers and do other degenerate things. you could also go blue green and have sakura-tribe scout start dumping lands on you. I can see the play now, turn one scout, turn two this, land off scout, explore, land off explore, land off scout, any other 2 drop non creature spell, get a third land drop off scout. what is that, like, 6 lands on the field at the end of your second turn?
For the two weeks following the finale.
Edited because: Adding more humility
That or have it have “Enchant creature you don’t control”.
I guess that would be asuza titan right, so alternatively it could go:
1: Breading pool, scout
2: chains, land, land, amulet of vigor
at that point you have an untapped scout and can start chaining karoo lands together, you have seen played 6 out of 8 cards if you are on the play or 6 out of 9 if you are on the draw.
If you had the explore you could continue on like so: simic test chamber, float two, explore, simic test chamber, float 2, simic test chamber, float another 2, summoners pact for titan, simic test chamber, float 6, cast titan.
from that point you can almost certainly win the game next turn. alternatively you could pact for asuza and get up to 7 mana floating, but I don’t know what that would do for you.
That is actually a lot more reasonable than you may think BTW, if you have asuza already in your hand you don’t need the pact. also, half of the cards that were used to get you there were lands, the color of which is almost indifferent. As long as you have one that produces green and one that produces blue you are basically all set. even the karoo land is indifferent as long as it makes green.
the problem is that this also can fit into other kinds of decks. think about a control deck that puts this on a creature that loots or draws cards. they would be drawing multiple cards a turn, and untapping it every time they countered something or bolted something.
Let’s see…
Turn 1: Forest, Scout
Turn 2: Land, Chains, land, Explore, land, land, noncreature, land
Six lands, a 1/1 that won’t untap during your untap step, and depending whether you went first and what that unspecified noncreature spell is, maybe one card in your hand. Though that’s the god-draw scenario. Alternately, your opponent could Shock the Scout in response to the Chains.
Edited