And if anyone else is confused about the hex values, the last two digits are the alpha channel. It’s normally not included, so only 6 digits are used, because most characters aren’t transparent.
In the case of one colour being transparent, then in that case it can be 8 digits. But the transparency can also be written with a percentage for those who need it. – Either way, for most character reference art, try to only use 6 digits.
@Background Pony #255D
The last two digits are the alpha level, which defines transparency. xxxxxxff would be 100% opaque and solid, xxxxxx00 would be 100% transparent and invisible. Anything between would be see-through.
I see RGB code but 8 digit HEX? Someone explain this to me. Example being the FFB3B3FF. Totally just used to HEX RGB being 6 digits (ex. Red DEC 255/HEX FF, Green DEC 0/HEX 00, Blue DEC 127/HEX 7F).
In the case of one colour being transparent, then in that case it can be 8 digits. But the transparency can also be written with a percentage for those who need it. – Either way, for most character reference art, try to only use 6 digits.
(@Background Pony #255D, @Arifproject, @Joey)
The last two digits are the alpha level, which defines transparency. xxxxxxff would be 100% opaque and solid, xxxxxx00 would be 100% transparent and invisible. Anything between would be see-through.
I don’t use Inkscape, but judging from the A, it would have to be alpha (transparency).
Wut? in Inkscape, under the HSL colour tab, it’s labeled as the RGBA code.. That’s the one that I usually use
Me too xD
Thank you, Captain Obvious.
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