@whereDaMaresAt
I have yet to experiment with corruption art like this. What I’m still interested in doing is trying to deepdream an entire episode. There’s github dockers for deepdreaming and sure you can batch frames, but it gets really complicated to do it in a way where it flows smoothly. example https://www.youtube.com/watch?v=DgPaCWJL7XI
@Bl4ck owlz
Its a method called Databending. Its when you corrupt a file in a certain way, a lot of the time with a Hex Editor.
If you wanna try yourself, download a Hex Editor like “EmEditor” (it supports large files and undo history) and replace some random random numbers or characters with a different one. Wherever you edit in the file, is the part in the image that gets corrupted :p
As for the animated stuff I was testing, I corrupted multiple frames using a scripted Hex Edit with something called Processing c:
I have yet to experiment with corruption art like this. What I’m still interested in doing is trying to deepdream an entire episode. There’s github dockers for deepdreaming and sure you can batch frames, but it gets really complicated to do it in a way where it flows smoothly. example https://www.youtube.com/watch?v=DgPaCWJL7XI
Thanks! I’m glad to hear <:
I used the “flif” image format for this, extracted each frame and corrupted them individually
Also endless nights of no sleep, that definitely helps
Its a method called Databending. Its when you corrupt a file in a certain way, a lot of the time with a Hex Editor.
If you wanna try yourself, download a Hex Editor like “EmEditor” (it supports large files and undo history) and replace some random random numbers or characters with a different one. Wherever you edit in the file, is the part in the image that gets corrupted :p
As for the animated stuff I was testing, I corrupted multiple frames using a scripted Hex Edit with something called Processing c: