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Description
At least it was fun.
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ftfy
There are several major factors applying to things being slow, lagging and non-playable (applies to basically any browser-based multiplayer game):
Here’s the fact: in the “modern” systems most of the above is computed by CPU, not GPU!
Now add CPU-intensive video capturing into the mix. It requires to grab 30-60 1920x1080 32bit frames per second, convert them to different colour space (because video usually does not use RGBA pixel scheme), encode into xvid/x264/vp9 or hevc with decent quality… and suddenly you realize your Quadcore 3.25 GHz CPU can barely breathe (that’s why people prefer separate devices for capturing).
Sorry for a long post.
Edited
I know. But even with a small amoumt if people that’s bae about 20 it goes down to 1 FPS. Meanwhile on the steam everybody else was doing fine.
There is only one piece of software ever made in modern computing that can be called optimized nothing else has ever gotten remotely close. ROLLER COASTER TYCOON. Im only half joking here is the sad part.
It was both lagging and crashing a lot. Nothing to do with the PC itself, it’s the code to blame - so much for optimization non-existing nowadays.