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Sorry if this picture is nightmare fuel.

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AaronMk
Celestial Glory - Helped others get their OC into the 2024 Derpibooru Collab.
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Sky funeral
@FillerArtist
 
I think at a lower-poly level, where a more outdated quality would be expected, that wouldn’t look bad. What kills it are the dead-eyes, robotic or not. You could probably circumvent this by making the iris like an aperture as opposed to trying to look natural.
 
But if it were the Scootaballoon here then yea, whatever.
FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
@Sky_Wolf
 
Here’s my old Feather-Bot model I have (Which had a-lot of downvotes last time I posted it) with retrofitted bones to perform the same animation. It’s the only higher-poly model I currently have.
 
full
Sky_Wolf
Duck - Quack!

@Nightweaver20xx  
TBH, I think it is in the sweet spot right now. It isn’t too modern to be compromised by simplistic model and yet isn’t too pixelated to look bad. I think he should just leave it as it is right now or make both versions just out of interest to see which one would look best with the current level of detail.
Sky_Wolf
Duck - Quack!

@FillerArtist  
I’m not sure if that would help much as I was referencing mostly the simplistic style of the model itself rather than its polygon count… As of now, it looks as something you would see in simple indie games or handheld consoles/devices. And yes, you can try increasing polygon number to see how it looks… I doubt it would make it worse, so why not? :)