I finished something for the Rainbow Rocks event (
>>3455185), but wow were mistakes made.
I’m looking through how I got here, and am going to change several things moving into October.
First, I was teaching myself
a new technique for going from my ‘finished pencils’ to ‘inked’ pages that I could color. In brief, increase your scanned image’s resolution, run a Gaussian blur, and then use the Curves Adjustment tool to cut out the ‘not the line’. Theoretically this should have given me sharp white and black images to color.
Magically, I would go from a finished pencil to an inked page I could just slap some color on! Right? Skipped an entire step!
Not really. And it introduced its own problems.
First, I did get solid black and white results, but the resulting images were 9000 x 8000 and 600 DPI because that’s where the whole process just ‘clicked’ for working with the finished pencil in the Curves tool.
So I’m compositing the image, and each character had a layer for their lineart, a second layer for a gray background, and then another layer for each object I was coloring. Like, on Sunset every single button was its own layer. The shirt might be three layers or four - one for texture, one for color, one for highlights, one for shadows.
When I was doing Aria’s drum kit I was using a new layer - sometimes three layers - for each fastener on her kit. One for a brushed aluminum texture, another for color, another for shading.
Each. Fastener.
Her drum kit by itself might be more than 200 layers. I gave up trying to count.
Then each speaker in the background was at least 20 layers. Add cables, connectors on cables, add every single button on Sunset’s coat as its own layer with it’s own lighting effects …
Then add lights from the ceiling and the highlights and shadows introduced by each light … each in its own channel …
By the time I was done I had a file that was 6.01GB.
Not … optimal …
So, going forward, I’ll do that ‘get solid black and white lines’ technique, but I’ll scale the resulting linework back down before using it.
Second, I need to Git Gud with my linework.
My finished pencils are fine for finished pencils. But I can’t just mess with them in PhotoShop and make them magically become an inked drawing.
My lines don’t meet, I pass through lines I should be stopping at or “passing behind”. A lot of my strokes don’t line up, resulting in broken lines that either don’t meet or go too far, and that are not a single stroke but a series of broken strokes. It looks fine in aggregate, from arm’s length. But in detail it is just a colossal mess.
I think the ‘fix’ for all of this is not to change my pencil work, but to treat my finished pencil drawing as JUST a finished pencil.
And then ink it as a separate step.
And when I mess with something at infinity pixels, make a new file for that and when the work is done make it WORKABLE pixels before I move on.
And merge layers. There was no reason for every single button, every single connector, every single cable and mechanical part to be its own layer.
So …
Given this is InkTober, I’m going to start inking my ‘finished pencils’, to see where I end up.
Some I’ll probably ink IRL. Goddess knows I’ve got entire legal boxes filled with pens. And some I’ll do in PhotoShop. I have a nice Huion graphics monitor after all, and I barely use it for art.
And, who knows, maybe I’ll break out Illustrator and see if it’s still not speaking to me, or if there’s a chance for a reconciliation. I mean, I’m paying for it. I should get some use out of it, and inking and filling shapes is exactly what the thing is designed for.
Thank you again to all of you who’ve helped me get this far, and … I hope to get as far again in October :)