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YEAH! The future with industrialization, I think.
Edited
No that’s fair, PH has it’s high points, but also a lot of low ones.
Now that I remember, I think she did say that. I just don’t like some of the directions Somber went with it, so I just felt like putting in my 2 cents I guess.
@Lupin Quill
@Blissey1
The Big 5 (that’s how I’ve always heard them referred to as) are the five most popular and the first ones to gain a relatively large following.
In no particular order, they are:
The Original (of course)
Project Horizons
Pink Eyes
Murky Number Seven
Heroes
All five are pretty good, despite my previously stated opinions on PH.
MN7 is probably my favorite.
@Blissey1
Aye do tell.
And I do consider those the two main stories because I thought I saw somewhere that Kkat had confirmed PH as semi-canon.
and just what are the Big 5 stories?
>Horizons
>main story
Being the longest doesn’t make it more valid than the other side stories.
imo, it was probably the worst relative to the other Big 5 stories.
In Fo:E Project Horizons, so you might consider it non-canon, but they are the two main stories.
When?
He saved Equestria. He saved us all…
you really can’t call the logs and recordings in fallout “forced” storytelling because you’re not “forced” to pick them up. People who want the backstory can search them out and learn it, people who are just interested in getting on with things can skip them.
and this is why you really can’t directly compare a non interactive medium like a story to an interactive medium like a video game.
It’s a story. The memory orbs don’t take away from FoE’s gameplay.
Not really, it still fits well within season 2 & 3. We’ll have to see how season 4 unfolds though.
Correction: Fluttershy never taught the zebras how to make magic nukes. She taught them how to create megaspells for healing purposes.
Unfortunately it was also horribly naive of her not to have anticipated the zebras to use her teachings to make weapons instead.
Bingo :)
Actually, if you think about it, the creation of memory orbs makes perfect sense. As you note, most of the orbs involve secret dealings and other dirty laundry that the makers probably wouldn’t want anyone finding out about…and then remember that for all the technology, the FoE world is still a land of MAGIC that includes various means of reading minds and memories. Then recall that by making a memory orb, the person loses those memories, removing them from from their mind and, thus ensuring that if they were brainscanned, those secrets wouldn’t fall into the hands of whoever was doing the scanning.
You might ask why not just destroy the orbs after they’re made then? The answer is the same reason for their creation: they contain classified information, information that they took out of their minds to protect, but that they also might need to know again at some point, hence why the orbs weren’t just smashed after creation.
In addition, a good portion of memory orbs contain personal memories from their creator’s pasts, memories that they’d want to keep preserved either for themselves or to share with their loved ones.
As to how these memory orbs get scattered all over, well add 200+ years since their creation and mix in dozens of scavengers and looters finding and trading them to interested parties, and it’s not too inconceivable that over the time since the bombs fell and the start of the stories, all but the most secured orbs have gotten pretty spread around.
I found recordings and notes in totally random places and apparently everyone and their brother could create recordings even though there were no devices to create them anywhere. The recordings were left lying around and most were obviously forced storytelling because there was 0 reason for anyone to make them in the first place. That doesn’t make them bad, but it does make them forced. But, really, it’s better for them to exist because it gives the player/reader a needed link to the past in order to properly put the “present” into proper context.
Yeah, but Fallout at least made it seem realistic to find logs and tap recordings in the places where you would expect to find them. Like finding logs on cloning in a vault where the experiment was cloning. Fallout Equestria on the other hand had the memory orbs scattered about like candy and popped up when it was plot convenient.
There’s a difference between “hey I found these plot important logs and recordings in the buildings they were about” and “Oh hey a plot device memory orb about a super secret meeting laying in the dirt”.
Fallout was 75% forced storytelling. What do you think all the logs and recordings scattered everywhere (without ever being found in 200 years) were? I love Fallout and Fallout: Equestria, but they are both guilty of this and they both make it work.
Comparing FoE to Fallout? I’m sorry but I have to go with Fallout cause they don’t have as much forced storytelling. If you cut out all the memory orbs and how they force a backstory that should have been a prequel then the quality of the fanfic shoots through the roof.
Personally I give Fallout Equestria(the original) a eight out of ten. If they didn’t use so much forced story telling through those memory orbs then it would have been a solid 9.5 out of ten. If Kkat had spent more time on the ending of the story instead of a halfassed cliche rally the forces speech and such then it would have been a ten out of ten.
I may love both Fallout and Fallout Equestria, but I love Fallout more cause the Fallout Equestria fanfic universe has extreme amounts of forced story telling coupled with a overly developed lore that sucks the fun right out of it.
And no I’m not saying Fallout Equestria sucks, rather I love it, but constantly cramming what should have been a prequel down the readers throat and cramming the extended universe lore down people’s throats isn’t enjoyable and takes away from the story.
*micdrop
From what I know, several other things, such as geography, would have to be different.