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JP
Pixel Perfection - I still call her Lightning Bolt
Silly Pony - Celebrated the 13th anniversary of MLP:FIM, and 40 years of MLP!
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Solar Guardian - Refused to surrender in the face of the Lunar rebellion and showed utmost loyalty to the Solar Empire (April Fools 2023).
Roseluck - Had their OC in the 2023 Derpibooru Collab.
King Sombra - Celebrated the 10th anniversary of The Crystal Empire!
A Lovely Nightmare Night - Celebrated the 12th anniversary of MLP:FIM!
Princess of Love - Extra special version for those who participated in the Canterlot Wedding 10th anniversary event by contributing art.
Elements of Harmony - Had an OC in the 2022 Community Collab
Non-Fungible Trixie -

I miss the show so much
@Background Pony #9C09  
Unfortunately,
 
glBegin(GL_PONY);  
glPony(GL_PONY_G4_TWILIGHT_SPARKLE);  
glEnd();
 
only works with the legacy fixed-function pipeline. For newer buffer/shader-based systems, you have to supply your own pony data and shaders. Of course you can wrap it all up in a neat function like
 
void drawPony();
 
but it’s technically not one operation anymore. (But neither was the old style.)
Background Pony #9C09
pony can be rendered in only 1 operation if you have hardware-accelerated ponerisation!