Seems a bit overpriced for heads-up play, but it’s an absolute beast in multiplayer. It almost feels like it should have an overload cost (pay X for “target”, pay X+Y for “each”), but that would make it way too complex, and it would give the caster a way to weasel out of taking any damage. (After all, “each player” means “even you, Sparky”…)
• Red doesn’t get non-damage life loss, though I do concede that my way of conveying the life gain is a bit roundabout.
• Generic mana always goes first. See Shivan Emissary.
Overall, a solid rare.
my bad about the mana cost thing.
Two issues there:
• Red doesn’t get non-damage life loss, though I do concede that my way of conveying the life gain is a bit roundabout.
• Generic mana always goes first. See Shivan Emissary.
Kicker:(b)(2)
Each opponent loses life equal to half their life total rounded down. If __ was kicked, you gain life equal to the amount of life lost this way.
also, note, the mana cost for the kicker is written wrong, the (b) should come before the 2
Edited