By the time I’d gotten myself cleaned up - don’t look at me like that - and the Cadence had eased herself back into her position at Deadstallion’s Island, it was well on in the day, nearly mid-afternoon by the time we’d flown back to the lighthouse to pick up Scouring. Lucky us, just as we were about to head off the Cadence, we managed to get word that the Tank Ghouls wanted our company today, too - suppose we should be glad that the Valkyrie turns a multi-day trip into only a few minutes, heh. The gunnery range had passed us by underneath, myself swinging the Valkyrie about to head back in for a landing, Static letting off a slow whistle behind me.
“Well, the tank shed sure is buzzing with activity, it looks like they’re all set to ship out… they have our map, right?” I thought for a moment, slowing us down over the empty field, bringing the Valkyrie into a hover. I… don’t remember giving them it, we haven’t been back here since picking it up and it isn’t like we can transmit it via radio. That would be useful for them to have, wouldn’t it?
“Maybe that’s what they called us for, or at least some general game plan, anyways. They probably know that the Cadence is up and running again, want to know what they’ll all be doing for the big showdown.” We eased down onto the test range as we had before, the soft ground taking the weight of the Valkyrie on its landing gear and affording us a smooth touchdown. Man, I am getting good at that… I shut the engines off, scrolling through my legputer’s screens to find the map, Static opening the bomb bay and unbuckling himself behind me. “Least it is on a holotape, so we can just give it to them to copy, or something. Maybe we’ll have to make a detour over to the Vanhoover Air Base, too…”
TOG II is best ship in history of war, plenty room for tea storage
Makes sense, it’s certainly got the right shape for it. And considering the armor of the old Marks, I doubt having a boilerplate hatch would even be much of an armor downgrade. The only downside would be losing some of your field of fire, but there’s probably ways to adapt to that.
@team blueplant
That would work, but when I said “landship” I meant something like the T-35 here, or a TOG II*, or a WWI tank, or the thing from Indiana Jones 3; a large, vaguely ship-shaped tank with a lot of interior room.
something like this things?
(they look smaller because they re non-tripulated robots)
yea, having a masive moving fortress/city is pretty good, since there isnt much to do against it
Edited
And convoy escort occasionally, in this particular landship’s case.
Funny thing, that, am tempted to have a story where there’s some characters who run a mobile trade post out of one side of a Mark V. Nice big opening for setting up a shop with the sponson removed, and you can probably find some old boilerplate to weld on with hinges. Other side keeps it’s sponson, just for some dakka and firepower with a naval 6-pdr.
@team blueplant
I’ll say again what I said in the first comment, you kinda have to take what you can get in a post-apocalyptic irradiated wasteland. These tanks don’t need as much maintenance as in reality because they’ve got means to circumvent needing repairs, at least for major portions necessary to their operation. Building tanks is a different kettle of fish, and while some stories do have factions with the resources and capabilities to do that (Fallout Equestria: Long Haul has Cordite, which manufactures a cute little tankette called the T-8), the Tank Ghouls of Maple Station only have what they have, and they make do with it.
Mainly because they’re not daft enough to take their vehicles into narrow rubble-filled city streets, owing to the fact that they’re all experienced tankers to begin with and were even before bombs fell and everyone died.
Edited
im not “criticizing” your choices in vehicles, im just pointing out what could be better, if you want to go full dakka into a city in ruins and get your large churchill, t-35 or tiger, and get it stuck into a street were it can be easely gunned down or inmovilized, welp, its yerr problem
im just saying “the right tool for the right task”
also, all that caps about the churchill avre its because i know how armored and how destructive is an avre, it was meant to be taken as a joke
and i get the why, everything is in ruins because post apocaliptic bla bla, but if you have the resorces and mechanics to repair/build those tanks, you could build some smaller more effective (in certain situations) ones
Alternatively, a massive landship-type tank would work much better as a mobile base/home-away-from-home/cargo carrier than a cramped little Hetzer.
Perhaps instead of criticizing my choice in vehicles, you should rather read the story all these are a part of, get an understanding as to the why of things rather than injecting what you think it should be instead. The little tag up there that says ‘fallout equestria: empty quiver’, click on that one, that’ll set you off in the right direction for reading it.
OH GOD NO, NOT THE CHURCHILL AVRE, EVERYTHING BUT THAT, NOT THAT MASTRODONTIC PIECE OF MELEE ARTILLERY
i dont think having that big/large tanks are a good idea, because since everything is in ruins, its hard to manuver, and roadblocks are quite common, to the point where you pretty much waste so much ammo removing them
i think something small like a hetzer would work well
Well, it’s a damn good thing that Caution Tape and Deathtrap are both part of the Maple Station home guard, then, and only has to deal with the occasional weak raiders armed with hunting rifles.
For everything else, they’ve got a Churchill AVRE (which has loads of armor, and a 290mm gun for removing stuff within 100m with HE), a Sherman Firefly (which doesn’t have as much armor as the Churchill, but can still remove stuff from range with the special ammunition it’s equipped with in the story - Armor-Piercing Balefire Eggs), and a Panzerbefehlswagen VI Porsche, the Porsche Tiger (which has a helluva lotta armor up front, mind the 80mm weakspots, and can still remove stuff pretty reliably from range with the 88mm gun).
All that besides, I’m fairly confident that power armor would not stand up versus a dedicated anti-tank cannon, much less one modified to fire shells much faster thanks to magnetic induction - eg, 45mm gauss cannons. Anti-tank rifles it might be resistant up to, perhaps, but a dedicated AT gun will punch through power armor like butter, and lead to the wearer not having a very good day.
Also, fairly confident that the ‘pew pew 45mm’ wouldn’t have much trouble getting through the front of a standard Panzerkampfwagen IV, or even the side of a Panzerkampfwagen V Panther.
Edited
i do bet that raiders dont have that much AT power, but someone has grenades, other rpgs, and we dont forget out little friends the super mutants who loves explosions
plus, that thin armor cant do nothing against a deathclaw or some advanced minelurks
also, that much dakka wont help against powerarmors, forts, bigger creatures, and some other tanks that can endure a pew pew 45mm
what you need, my friend, its a panzer
Edited
Zebra’s the one who owns it, been in the thing for two-odd centuries since he was assigned to it by the Equestrian High Command. They kinda were betting on the tank’s (lack of) armor to be the end for him.
Since then, it’s been upgraded with twin 45mm gauss cannons and more M2 Brownings than a P-51 Mustang, counting a twin-paired removable commander mount. They do have more heavily armored tanks available, but none with quite as much raw dakka.
And beyond all that, you kinda have to take what you can get in a post-apocalyptic irradiated wasteland. A raider probably wouldn’t have anything that could fight a tank reliably, even one with armor as thin as this.