@Power-Up&Sky-Blue
Why, of course she never had.
You would think that after 6 years in the fandom, i’m aware that questioning Pinkie Pie’s behavior is like questioning the existence of the U.F.O. and any Alien life form; we might never know for sure, nor how they originated from, but somewhere, they just exist, probably
@Background Pony #74BE
Nah nothing to do with the difficulty. These games were never hard to begin with. They just got lazy and complacent with their world design. G/S/C expanded the world and the story while all subsequent generations shrunk and limited it. There’s only so many times I can play the same exact game with a different coat of paint.
@Power-Up&Sky-Blue
I liked R/S/E, just not as much as G/S/C. D/P/Pt is when I began to get wary of what direction the series was going in, but HG/SS was so incredibly good I actually made the mistake of having hope before B/W crushed it and I decided I was done with the series. I never ended up playing OR/AS because of that so I’m willing to allow that I was wrong about HG/SS being the last good ones, but I still doubt they were better.
I’m guessing he got annoyed about how easy Pokémon got after the fourth generation. It was with the fifth generation that you started running into a lot of trainers that only had like one or two Pokémon and there were trainers that would heal your Pokémon after being beat.
The Sixth generation made things even easier with Exp Share added as a key item, NPC that randomly heal your Pokémon (you don’t even fight them this time before they heal them), and your Pokémon are healed before battles with rivals and such.
@Background Pony #BC3C @Background Pony #7212
Yeah it’s been more of a sheer drop off a cliff. HG/SS were the last good games, and those were remakes of what had previously been the best games.
At this point these evolution conditions are starting to sound like the things people made up for the first generation for getting “PokéGods” and so on. Evolve a Pokémon while holding your system upside down, talk to the guard 1,000 times, etc.
@Power-Up&Sky-Blue
It’s not necessarily a pain, it’s just stupid. You have to get a Galarian Yamask, have it take 49 damage or more in one single hit in a battle without fainting (though you can heal it back up afterwards and have this condition still be fulfilled), and bring it to the Dusty Bowl section of the wild area, before bringing it under the largest stone “archway” in the area.
Wait wtf? O.o
Pinkie Pie is the only one who could handle this, because she knows how to giggle at the ghosties
Shield’s Pokedex Entry for Runerigus: ‘Never touch its shadowlike body, or you’ll be shown the horrific memories behind the picture carved into it.’
XD
Why, of course she never had.
You would think that after 6 years in the fandom, i’m aware that questioning Pinkie Pie’s behavior is like questioning the existence of the U.F.O. and any Alien life form; we might never know for sure, nor how they originated from, but somewhere, they just exist, probably
She never has nightmares.
Nah nothing to do with the difficulty. These games were never hard to begin with. They just got lazy and complacent with their world design. G/S/C expanded the world and the story while all subsequent generations shrunk and limited it. There’s only so many times I can play the same exact game with a different coat of paint.
@Power-Up&Sky-Blue
I liked R/S/E, just not as much as G/S/C. D/P/Pt is when I began to get wary of what direction the series was going in, but HG/SS was so incredibly good I actually made the mistake of having hope before B/W crushed it and I decided I was done with the series. I never ended up playing OR/AS because of that so I’m willing to allow that I was wrong about HG/SS being the last good ones, but I still doubt they were better.
I’m guessing he got annoyed about how easy Pokémon got after the fourth generation. It was with the fifth generation that you started running into a lot of trainers that only had like one or two Pokémon and there were trainers that would heal your Pokémon after being beat.
The Sixth generation made things even easier with Exp Share added as a key item, NPC that randomly heal your Pokémon (you don’t even fight them this time before they heal them), and your Pokémon are healed before battles with rivals and such.
Are you talking bad about Ruby and Sapphire? Those were good too, even the remakes.
@Background Pony #7212
Yeah it’s been more of a sheer drop off a cliff. HG/SS were the last good games, and those were remakes of what had previously been the best games.
Nah.
If she does, she would be with the Gastly line. They’re more into giggling.
She giggles at the ghosties. Need I say more?
At this point these evolution conditions are starting to sound like the things people made up for the first generation for getting “PokéGods” and so on. Evolve a Pokémon while holding your system upside down, talk to the guard 1,000 times, etc.
It’s not necessarily a pain, it’s just stupid. You have to get a Galarian Yamask, have it take 49 damage or more in one single hit in a battle without fainting (though you can heal it back up afterwards and have this condition still be fulfilled), and bring it to the Dusty Bowl section of the wild area, before bringing it under the largest stone “archway” in the area.
Loveless’ thing, yeah. :3
Okay…..I think I know where the hell this is going. XP
Is it? XD
I wonder what kind/type of Pokemon it is now