Uploaded by CATalleres
732x664 JPG 225 kBInterested in advertising on Derpibooru? Click here for information!
Help fund the $15 daily operational cost of Derpibooru - support us financially!
Description
No description provided.
Tags
+-SH suggestive192093 +-SH edit174535 +-SH edited screencap91554 +-SH screencap297360 +-SH starlight glimmer60525 +-SH twilight sparkle360464 +-SH alicorn318482 +-SH pony1623502 +-SH g42048977 +-SH the crystalling2422 +-SH censor bar840 +-SH censored5337 +-SH drool35179 +-SH female1824034 +-SH floppy ears73852 +-SH image macro40314 +-SH implied blowjob1171 +-SH implied futa1024 +-SH implied oral2325 +-SH implied penis543 +-SH implied sex8308 +-SH looking at you263658 +-SH mare755061 +-SH meme94446 +-SH nudity518978 +-SH out of context5164 +-SH twilight sparkle (alicorn)150498 +-SH unnecessary censorship228
Source
not provided yet
Loading...
Loading...
@CATalleres
Oh, that stage annoyed the crap out of me. Mainly the parts where you rode the ostriches and had to time your jumps JUST right, or you lost a life.
yeah, especially in this part:
that game was so freakin hard
I don’t think I’ve ever beat the second level
Holy shit! I thought that was just something someone traced from the movie.
That’s Disney games of the ‘90s 16-bit era for you. More specifically, Disney games developed by Virgin games actually had all of their character sprites and backgrounds hand-drawn by Walt Disney Animation Studios. These games include…
-Aladdin (Sega Genesis)
-The Lion King (multi-platform; it’s also where the Timon animation is from)
-The Jungle Book (multi-platform)
-Pocahontas (Sega Genesis)
Also, there was a Hercules action platformer for the Playstation and PC, that featured 2D sprites on 3D polygonal backgrounds.
That animation looks waaaaaaaaaay too fluid for pixel art.
It starts…