@EHAN
@bigladiesman
…ya know I’ve only witnessed all of one reviewer acknowledge that Traveller’s Tales were the ones who developed Sonic R (and 3D Blast for that matter) rather than Sonic Team? Look, I know alotta people around here enjoy watching Jontron and he can be pretty funny, but this whole “What the FUCK is a Sonic?” bullshit has always bothered me; people have succintly outlined the flaws of the game, but he hardly formulated a coherent argument beyond “I don’t like it” and couldn’t get the facts straight.
I never really liked racing games, but I’d be lying if I said there wasn’t a sort of novelty in Sonic R that drew me (I mean, beyond the obvious). While I agree that the controls suck, my reasoning as to WHY they suck could earn me some enemies; it isn’t so much that they tried to make characters handle like cars as it is that they tried to make them handle like
pre-analogue stick characters.
…ya know, like the kinda shit you’d see in games like Tomb Raider where 3D moverment was more complicated than just
pointing in the direction you wanted to go?
Also, while the tracks weren’t exactly shining examples of design, they are part of the aforementioned novelty; I can’t help but wonder if the game started out as a platformer in development and just couldn’t be finished in time for a deadline, with what little there was getting modified for “racing” at the last minute.
Furthermore, while I can see why people hate the music, they don’t have to make the people who
do like it feel like invalids; while the flaws, the measures of quality, and other such demerits can be established as fact, I’m pretty sure the music’s mostly a matter of subjective preference.
I can’t defend this game, and I don’t really care too; hell, I really don’t even care to ever play this game again. All the same, at least make sure you know what the hell you’re talking about before you start spewing vitriol, even if you think it’s comedy gold somehow (kinda sick if you ask me).
…that said, I’ve enjoyed Transformed more than any other racing game I’ve played; however, I’ve never played Diddy Kong Racing, from which it would seem as if the basic concept was lifted (not that it’d be the first time, what with alleged Turrican-style level design in Sonic 3 and the bookends of City Escape looking a tad to similar to content on the Playstation’s Pepsiman game, which is ironic considering Pepsiman appeared in Fighting Vipers).
Oh, and while Sonic 3D Blast may have a similar problem to Sonic Boom, I’d say Blast is the more interesting of the two (more people than not will say the music is a joy, the elements of two different games are melded together in a coherent fashion, and it technically introduced Sonic’s homing attack, even if it wasn’t all that useful in an isometric environment).