Monster Hunter Thread

Background Pony #7F84
Dinovaldo is now Glavenus.
 
Gamuto is now Gammoth (called it!)
 
Raizekusu is now Astalos (not Raizex. Sorry.
 
Tamamitsune is now Mizutsune
DaisyHead
A Really Classy Artist - 250+ images under their artist tag
Helpful Owl - Drew someone's OC for the 2018 Community Collab
An Artist Who Rocks - 100+ images under their artist tag
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The End wasn't The End - Found a new home after the great exodus of 2012

@Background Pony #4A2F  
glavenus makes sense. sounds like glaive. gammoth is just a katakana to english name. astalos sounds badass. mizutsune seems like a pointless change to me. it’s completely japanese. they could’ve just kept the name.
DaisyHead
A Really Classy Artist - 250+ images under their artist tag
Helpful Owl - Drew someone's OC for the 2018 Community Collab
An Artist Who Rocks - 100+ images under their artist tag
Artist -
The End wasn't The End - Found a new home after the great exodus of 2012

I want to play the demo so bad. i want to aerial HH. I’m all buckled down and have MHG pre-ordered and from what i heard you can transfer data from 4. I’m curious if you keep your rank because i’m G2 and there isn’t G-rank in Generations.
shinigamiPeter

You know, I’ve been playing the demo, and I thought about doing a little write-up of the changes, Hunter Arts and Styles for specific weapons. Let’s say I’ll make one, and if you guys think it isn’t a waste of space, I’ll go down the list (or do the weapons you are interested in).
 
So, let’s start with something I’m confertable with- my first main weapon and one of my all-time favourites since FU- Long Sword. Now, the big buff (or should I say, taking the nerf away) is the return of 3U Spirit Gauge- the Spirit Level only goes down one at the time (so, from Red to Yellow and from Yellow to White) instead of going back to zero, and you can reload the Red level simply by landing the Spirit Roundslash. So now the damage once again can be consistently high. Hallelujah!
 
Hunter Arts- the demo gives you two out of three Hunter Arts unique to each weapon, with the first being available for all Styles, and the second being given to Guild Style and Striker Style, plus Absolute Evade (a quick-charging dodge with lots of i-frames that automatically sheats your weapon) for Striker. The ones available for LS are:
 
~~Sakura Slash ~~ a quick Spirit Roundslash-like two-hit attack that deals good damage, does little additional hits when it lands, sheats your weapon, and most importantly, raises your Spirit Level if you manage to hit anything. Very useful for keeping consistently high damage, even when the monster just can’t sit in place long enough to do a Spirit Combo.
 
~~Critical Juncture ~~ a counter move. After using it, for a few seconds you are put in the parry stance. If you are hit during that time, the attack is nulified and you make a very powerful counter attack.
 
Styles:
 
~~Striker ~~ you lose the side Fade Slashes, as well as the run-in Spirit Attack after the Fade Slash. In return, you have 3 Hunter Arts and they load when you get hit (that’s the constant for all Striker Styles). Gotta say, for me it’s a big deal, cause I love using the side Fade Slashes for repositioning, and run-in was a great way to quickly get to the Spirit Roundslash. Then again, LS does have great Hunter Arts, so the trade may be worth it.
 
~~Aerial ~~ you completely lose the Spirit Attacks on the ground (both the Spirit Combo and the run-in after Fade Slash). Also, your dodge is changed into a rather unwieldy jump that lets you vault of the monsters/bombs/cats/other Hunters, but leaves you open if you don’t vault of something (constant for all Aerial Styles). In the air, you can press X to preform a little one-two combo, or start the Spirit Combo. Now, without being at least White, you need to preform the whole combo. With White or higher, you go straight to Spirit Attack 3 (the triple one) and then to Spirit Roundslash. Not bad, though the fact that the demo didn’t really have monsters that were either really high or staying in the air for a long time (Malfestio, the owl monster, tends to get into the air only for a moment, and Narga is Narga), so the comfort of using this thing was limited.
 
~~Adept ~~ you lose the back Fade Slash and you can’t do the Spirit Roundslash (though the rest of Spirit moves are fair game). In return, you get an ability to perform Insta-Evade. When you dodge the monster’s attack just right (the frames are pretty generous), you get a brief invincibility and start running in the pointed direction (constant for all Adept Styles, with few exceptions). From the running, you press X to preform a quick horizontal slash, and from there you can either go to the upper slash and normal LS combo, or press R to do a new Spirit leveling move, which is a two-hit combo that is pretty powerful (28 + 80 Motion Value, compared to 44 of Spirit Roundslash), holds you in place, is vertical (so it doesn’t make you hit people everywhere) and doesn’t sheat your weapon, though it does leave you open for a moment. Getting the Spirit Levels in Adept is insanely easy, since you only need to do a single Spirit Attack to level up, though you do need monster’s attacks to do it.
 
So, what do you think?
shinigamiPeter

Welp, seems like my experiment didn’t quite work…oh well.  
But anyway, today the MH Generations demo is available normally, so go wild with the styles and arts!  
And with the cat. Never forget the cat.
DaisyHead
A Really Classy Artist - 250+ images under their artist tag
Helpful Owl - Drew someone's OC for the 2018 Community Collab
An Artist Who Rocks - 100+ images under their artist tag
Artist -
The End wasn't The End - Found a new home after the great exodus of 2012

So, playing the demo and using the hunting horn. here’s my thoughts on the new mechanics on the hunting horn. TL;DR it’s broken as fuck.
 
Edit:  
Alrighty, here’s my full thoughts on the mechanics of the Hunting Horn. It seems they finally caught wind of how the Hunting horn was being used by players and decided to really push on making the Horn function for what it was made for. Being a blood thirsty bard. The notes first new function of soft encores is a broken mechanic in my eyes and it really drives home the incentive to get up close and personal with the horn. Basically, when you play a note you fill up your score sheet, BUT if you hit a monster that note doubles up so when you you have a song primed up and you play it, it automatically plays both levels and eliminates the need to do a hard encore meaning the Hunting Horn gets much more mobility on the field.
 
That brings us the the second new function of the Hunting Horn. If you play a soft encore, and then perform another soft encore, the first level song you played before will be replayed and replenish it’s time limit but will take into consideration if the current note you played has been activated or not. This makes the Hunting Horn so ungodly amazing and gives the hunting horn a much needed, almost broken buff. I definitely recommend trying it out.
skrixle

oh my yes, as you can see this thread was made for me.
 
so what is everyone planing on using i am thinking aerial kinsect using the bug fling hunting art
shinigamiPeter

@skrixle  
Adept Longsword, Hammer, Charge Blade, Dual Blades, Bow, Light Bowgun, Heavy Bowgun. Striker Sword and Shield. Aerial Insect Glaive, Greatsword, Dual Blades, Switch Axe, Hammer. Guild Greatsword, Switch Axe, Longsword. Also Prowler.  
Thank God for early release, the wait is over ^.^/
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