Continuation of my experiment with Unity’s BatchRendererGroup, now focusing on building some pretense of video game around the rendering core and see how well (or not) that integrate with it and Burst.
@AwesomeBrony
BatchRendererGroup to render massive amount of the same thing for cheap.
Jobs/Burst to compute massive amount of data for cheap (AI, collisions, etc).
BatchRendererGroup to render massive amount of the same thing for cheap.
Jobs/Burst to compute massive amount of data for cheap (AI, collisions, etc).
Edited