@hunterz263
Oh, now I’m curious to see what AnthroPoniesSFM could do in blender seeing the mazing stuff that he does in SFM! The possibilities are endless!
@AnthroPoniesSFM
This awesome artist. Truly you are well versed in the art of Blender, as stated by the Luna fan
Edit: Whoops! It seems you aren’t the user that created this image, despite the fact that both of you have ‘SFM’ at the end of your usernames. Nonetheless, based on your gallery you are still an awesome artist, so my comment still stands (though I wonder how experienced you might be in Blender).
@Enmity1498
Yeah, I guess that that’s why the models 3D ponies haven’t change much since the SFM era, it’s cartoony enough that it doesn’t get in the uncanny valley but at the same time it’s good enough to make amazing art like this one, ALso if I’m not mistaken most of the films that you see are using ray tracing already, the only problem is that it takes a lot of time to render a frame, even I have messed with Ray tracing a little, but yeah only an actual artist can get the full potential of this technology.
The problem is that because it’s so demanding for the GPU and CPU most games are still using rasterization or in the best scenario rasterization with some parts being made with ray tracing, some kind of hybrid render, I can’t wait to see what will be possible to do in the future!
@The Luna Fan
Ah yes, good ol’ Raytracing. I have heard that mentioned many times before when it comes to the newest GPUs and game consoles (mostly the PS5 and Series X). It seems that Raytracing is the next big leap forward for graphics, because it can accurately show the way light travels through a substance without the light source being in view. For this reason, it can also be used to more accurately represent liquids like water or oil, as well as creating more realistic natural environments. The biggest concern with this, however, is the GPU requirements needed, as well as how it would affect framerates in-game (since using more GPU and CPU power reduces frame rates). Nonetheles, it is neat to see it used in 2D art as well, as that means people can use Raytracing for more than just creating videogame settings. It would be neat to see someone use Raytracing in a software engine like Blender to create a full-length animated film. That would really show the capabilities of it.
Edit: One thing I wanted to add: the only thing I would regret is if artists made characters that looked a bit…too realistic using Blender. After all, you can get into the ‘uncanny valley’ territory, where a final image wouldn’t look right simply because it is overly realistic. It looks like this artist doesn’t go in that direction (thank goodness), but there are likely many others that would.
@Enmity1498
I mean yeah blender is also a 3D software as SFM, but because it’s actually getting updates it has a lot of capabilities that SFM simply doesn’t have, mainly because SFM can only render images with rasterization, blender can use rasterization or Ray tracing, this image was probably made with ray tracing (Cycles render engine) and so the light bounces as it should in real life, that allowed the artist to make cool stuff like that very thing fiber of the dress or the subtle sub surface scattering of the skin, it also has another cool features like the posibility to make the hair look more realistic and not just a smooth surface…
@The Luna Fan
I am confused by this comment. What do you mean, this would have been impossible in SFM? To me, this looks like any other SFM image that has been made (even if it is a really good SFM image). I take it Blender and SFM are different 3D CGI software tools? Because this is definitely not something that was made using either traditional painting techniques or a drawing program like Procreate. One way or another, this was made with some sort of CG software, the kind that is also used to make 3D games, it looks like.
Oh, now I’m curious to see what AnthroPoniesSFM could do in blender seeing the mazing stuff that he does in SFM! The possibilities are endless!
AnthroPoniesSFM has zero experience in Blender, but I’m trying to change that haha.
This awesome artist. Truly you are well versed in the art of Blender, as stated by the Luna fan
Edit: Whoops! It seems you aren’t the user that created this image, despite the fact that both of you have ‘SFM’ at the end of your usernames. Nonetheless, based on your gallery you are still an awesome artist, so my comment still stands (though I wonder how experienced you might be in Blender).
Edited
Yeah, I guess that that’s why the models 3D ponies haven’t change much since the SFM era, it’s cartoony enough that it doesn’t get in the uncanny valley but at the same time it’s good enough to make amazing art like this one, ALso if I’m not mistaken most of the films that you see are using ray tracing already, the only problem is that it takes a lot of time to render a frame, even I have messed with Ray tracing a little, but yeah only an actual artist can get the full potential of this technology.
The problem is that because it’s so demanding for the GPU and CPU most games are still using rasterization or in the best scenario rasterization with some parts being made with ray tracing, some kind of hybrid render, I can’t wait to see what will be possible to do in the future!
Ah yes, good ol’ Raytracing. I have heard that mentioned many times before when it comes to the newest GPUs and game consoles (mostly the PS5 and Series X). It seems that Raytracing is the next big leap forward for graphics, because it can accurately show the way light travels through a substance without the light source being in view. For this reason, it can also be used to more accurately represent liquids like water or oil, as well as creating more realistic natural environments. The biggest concern with this, however, is the GPU requirements needed, as well as how it would affect framerates in-game (since using more GPU and CPU power reduces frame rates). Nonetheles, it is neat to see it used in 2D art as well, as that means people can use Raytracing for more than just creating videogame settings. It would be neat to see someone use Raytracing in a software engine like Blender to create a full-length animated film. That would really show the capabilities of it.
Edit: One thing I wanted to add: the only thing I would regret is if artists made characters that looked a bit…too realistic using Blender. After all, you can get into the ‘uncanny valley’ territory, where a final image wouldn’t look right simply because it is overly realistic. It looks like this artist doesn’t go in that direction (thank goodness), but there are likely many others that would.
Edited
I mean yeah blender is also a 3D software as SFM, but because it’s actually getting updates it has a lot of capabilities that SFM simply doesn’t have, mainly because SFM can only render images with rasterization, blender can use rasterization or Ray tracing, this image was probably made with ray tracing (Cycles render engine) and so the light bounces as it should in real life, that allowed the artist to make cool stuff like that very thing fiber of the dress or the subtle sub surface scattering of the skin, it also has another cool features like the posibility to make the hair look more realistic and not just a smooth surface…
I am confused by this comment. What do you mean, this would have been impossible in SFM? To me, this looks like any other SFM image that has been made (even if it is a really good SFM image). I take it Blender and SFM are different 3D CGI software tools? Because this is definitely not something that was made using either traditional painting techniques or a drawing program like Procreate. One way or another, this was made with some sort of CG software, the kind that is also used to make 3D games, it looks like.