digiman619
Yeah, so you need this thing to survive until turn 7 (it doesn't have haste, so it's a minimum of 5 turns (outside of tapping shenanigans, I suppose)to get this ability off four times), _and_ have your opponent not only cast four creatures, but have three of _them_ plus one extra one so you can put a gene counter on survive until turn 7 without _any_ defensive abilities and 1 toughness? Unless your opponent runs zero removal and you have enough blockers to survive the 3-4 creatures that you need to them play, this is never gonna happen. _Maybe_ in a UB prison deck, but it's just too big of a target to ever have the reverse see the playing field. Heck, now that I think about it, unless your opponent is in a go wide token deck, they will very likely have less than 4 creatures on the field when this drops. Why would they ever play a fourth creature for you to infect?