FillerArtist
I make stuff, I think.
I haven't been disappointed so much with a render in awhile.
Anyways, I'll list the dumb things that made this sorta weird like this:
* The denoise filter in Blender cycles cause the image to go full jpeg, no way I was gonna re-render it, either. I applied a subtle blur at where it was hurt the most (the lighting on his goggles) to "patch" it up.
* Shaders I intended are pretty much busted, as there was suppose to be a leather-like effect on his body. It was a subtle normal map.
* Blender crashed on the first render when it was almost done, my motivation pretty much died after that to continue.
* Eyebrows were an afterthought after the first crash, and took ages to get right.
Anyways, I'll list the dumb things that made this sorta weird like this:
* The denoise filter in Blender cycles cause the image to go full jpeg, no way I was gonna re-render it, either. I applied a subtle blur at where it was hurt the most (the lighting on his goggles) to "patch" it up.
* Shaders I intended are pretty much busted, as there was suppose to be a leather-like effect on his body. It was a subtle normal map.
* Blender crashed on the first render when it was almost done, my motivation pretty much died after that to continue.
* Eyebrows were an afterthought after the first crash, and took ages to get right.