Background Pony #6540
"@Crazieman":/1253168#comment_5440527
Those games are still use a hybrid style of cell-shading which looks semi-realistic.
It shouldn't be that hard to make perfect cell-shading for a cartoon like this. Some meshes like the hair and maybe body only have outlines on the outside of the mesh and has a single width. Some lines would have to be added manually like the eyelashes and feather markings (and don't try to cheat by putting them in the textures). Outline width increases sharply depending on the difference in normals from being not visible at all up to the maximum width. Outline color is manually set for each mesh.
I'd imagine it shouldn't be too hard to implement using deferred shading.
Those games are still use a hybrid style of cell-shading which looks semi-realistic.
It shouldn't be that hard to make perfect cell-shading for a cartoon like this. Some meshes like the hair and maybe body only have outlines on the outside of the mesh and has a single width. Some lines would have to be added manually like the eyelashes and feather markings (and don't try to cheat by putting them in the textures). Outline width increases sharply depending on the difference in normals from being not visible at all up to the maximum width. Outline color is manually set for each mesh.
I'd imagine it shouldn't be too hard to implement using deferred shading.