The muzzle is a bit too short and thin in my personal opinion, but other than that it really looks good.
Hope to see more competition to the SFM ponies.
@CyanLightning
AMD FX-8350 as my CPU, though mostly irrelevant since I render things in Blender using my GPU
NVIDIA GeForce GTX 1070 (8GB) as my GPU at standard clock speeds
and 8GB RAM
The biggest reason the render took as long as it did for 50 frames was the background. There’s a lot of reflection going on back there and it requires a lot of samples to make sure the render comes out clean.
And she is currently the only pony model I have created up to this point. I want to make sure this model is completely finalized (or as much as it can be) before I start creating other ponies.
@Background Pony #4031
Perhaps I’m misinterpreting the comment, but any 3D render software (that takes itself seriously, anyways) will take ages to render. It’s not just Blender (I did have to mess around in it a few years back though, so I know the render pain).
Perhaps things have moved on from since I got this in college, but GPU’s are good for rendering certain things, while the CPU is generally more easily programmable (also raytracing) all-rounder. In consumer PC’s, the GPU will generally outpace the CPU, but it becomes a moot point when you get non-shared access to 48-core beasts. For those final 1080p renders you’ll probably want to find a graphics/computer science student or something, since uni’s are the most likely to have those.
Raytracing is awesome.
@the artist:
25 fps I guess? Regardless, it looks amazing.
@Background Pony #4031
Reflection shaders are applied to almost everything in at least some way because I use PBR Materials. It generally makes materials look a lot more realistic because of it, but obviously there’s a high price I would need to play in sampling.
@Background Pony #4031
It’s necessary when you’ve got a lot going on in the background. There would be a lot of graininess with any lower sampling. (The background was actually rendered as a single image separately too at 16384 samples just to get it to look clean).