Pinkie Pie’s Game: You have pleased our generals
Rarity’s Game: We must avenge this defeat!
Fluttershy’s Game: That one hurt our reputation
Applejack’s Game: Failure is not an option, you will be dealt with.
Twilight’s Game: You failed to accomplish the mission, stand down.
Due to the fact that it only takes a few bullets to kill I find it extremely unforgiving. Stepping out of line for a brief moment can get you killed. In CS and TF2 you have larger health bars so you can take higher risks.
Also: Faith in shooting games lost? Play Spec Ops: The Line. Tightest tactical shooter I’ve ever seen, one of the best damn stories I’ve seen in a long time, and you run around as Nolan North, so you already know what you’re going to sound like because he was in just about every game released in 2011 (including Skyrim).
@Scary Butt Fun
Not much “option” there, considering in CoD firing from the hip with anything other than a shotgun puts rounds anywhere between three and twenty miles off target. The “gauntlet” each game makes you go through to determine your skill directly tells you to keep your nose stuck to your gun at all times if you fire even once without scoping.
@WassonG
Also, because it’s been fundamentally the same game since Modern Warfare, which severely cuts down on transition time between games– a factor I’ve always found hilarious since CoDnuts often say that Nintendo only makes the same three games (Mario, Zelda, Metroid, nevermind the technical and functional updates between most every game save the NSMB series), yet have been playing fundamentally the same game– and paying out the nose for it– for the past five years, just like with most NFL/NHL/NBA games.
It’s an “entry” game. The controls are intuitive enough, the story is nothing more than a flavored tack-on that gets used to ease the player into the two and a half changes they made to the system, and the multiplayer has been almost untouched since the first game, which means the playerbase has far less “outflow”– players leaving the game because the multiplayer doesn’t stack up to the previous iterations.
Infinity Ward found a formula that worked, and didn’t deviate. Treyarch brough some fresh design in, but as with Infinity Ward, they’ve largely stuck to the same formula. To the loyal fanbase, that’s perfectly fine. To everyone else that’s getting tired of “Scopes and Knife Fight Simulator n+1”… well, let’s just be glad there are other games being made that don’t follow the formula.
The CoD games are popular because at there core, they’re extremely forgiving. The player avatar strength is SKY-HIGH, for everyone. Whereas with a game like CS (in all it’s iterations) you will suffer for making even small mistakes. TF2 in all honesty has a similar feel in that you will reap the benefits for knowing your role and playing it well, and you will suffer big-time for NOT knowing what you’re doing.
In CoD you have the option to hip fire or aim down sights whilst in shooters like TF2 you only have one method of shooting.
From that you could say that CoD has more complex shooting mechanics than TF2.
CoD isn’t awful, but it’s not great either and is overrated hugely by the mainstream press. It’s pretty much been the same game for going on five years now. It also IS simplistic in terms of gameplay and skill level and is pretty much the textbook definition of a twitch shooter. That isn’t in itself bad either, but the problem is that due to its success its influence has overall been rather negative on the genre.
FPSes as a whole have shifted massively toward the CoD formula. The number of games where you can’t kill someone in half a second with very accurate functionally hit scan weapons nowadays is extremely small, and the gun lineups in most of them are pretty much just ‘shots bullets, shot bullets, shots a spread of bullets’. It’s also the main driver behind the glut of “modern military shooters”
So I think allot of the hate CoD gets isn’t for CoD itself, but for the fact that a creatively bankrupt industry has taken to trying to shove in shit from it and ape it’s gameplay ideas everywhere producing a glut of either bad, dumbed down, or just boring games.
Maybe it’s because I first started playing TF2 on the PS3 (for the love of whatever diety you believe in, don’t play it. It’s broken as hell), but without constant updates, it grew very tiring. On the PC, it actually became playable so that, to me, says more about Valve than the game itself in terms of quality.
I don’t like CoD because I dislike it’s gameplay, the annoying fans are just icing on the shit cake for me. I prefer to play FPS’s where I have to think about recoil, muzzle volicity, bullet drop, accuracy rates, etc.
Fair enough point. The entire Steam Workshop idea also probably helps. I mean, Valve is pretty much handed new items on a daily basis and designers want to…well, design for the game. Kind of genius.
@RIG
Having a hard time buying the idea they are all like the annoying kid who whines about losing,since that’s what we pretty much get called as well (sorta) and thats a crock of crap.