I put the short definition of each term and its expressive meaning in films or/and more additional information.
Some terms have their trick when it comes to interpreting them with ponies, since they have a small body and walk on four legs, so the images can be inaccurate.
Worm’s-eye view or Perfect low angle shot : The viewer is positioned facing up.
It gives the feeling of dream. Used mainly in subjective images for characters who wake up or go to bed in scenes of disorientation or eroticism. It is also used to enfantize giant structures or to show the sky in a melodramatic scene.
Dutch angle (German origin) : it is a crooked camera angle.
If it falls to the right it gives a feeling of danger and if it rises it gives a feeling of euphoria, if it is in the Japanese narrative it will be the other way round, if it oscillates it gives a sensation of madness. It gives a feeling of instability to the scene and disorients the viewer.
>>1379251p (merged)Extreme long shot or ELS : It shows the landscape to introduce the viewer, there may be characters but the stage is the protagonist.
Extreme close-up or Italian shot : The shot focuses on showing the eyes.
This shot only serves to transmit anxiety when finding the character so close, not to give emotions or dialogue as is believed, the eyes are not as expressive as the muscles of the face such as the eyebrows and mouth.
Isometric shot : Of three dimensions. Nothing increases or decreases in the shot. Own of the videogames.
>>1440093p (merged)One-point perspective or front view : We see the image in front as if we were there. Kubrick shot : A variant where the leak center is exactly the one in the image; may have elements that show the perspective.
The height of the camera will depend on whether we are adults or children. Kubrick’s adds the sensation of vertigo, and feel that something powerful drags or repels us.
Follow shot or tracking shot : From a point of view of someone who accompanies the main character, we follow the character his journey without snatching our identity (There is no first person).
||This information is a fusion between the information in wikipedia, and a copy-paste of something mentioned by a guy who knows about this subject.
I don’t add the following due to lack of time to explain or is too much:
Subjective plane, General plane, Two-dimensional plane, Surrealistic shot, Psychodelic shot, Angle skycam/spidercam, skyline shot,
etc ||
I know that we don’t need to be specific in some ways, and that some terms can be merged with others, but i am tired now with that and i would like to know what you think about this.
Also, the short definitions can be useful in someway, i think.
No one will tag it anyway. Some users mess up even with “alternate version” / “edit”
Seriously, we have high/low angle close up and few more, enough, imho
@Background Pony #4B4D
I know, but i was surprised that they existed and used some shots in tags and wanted to compare them with their definitions normal with the DerpiBooru definition.
I think i can easily make this thread for drawing things or animation stuff haha.
Here a comparison (thread = DB). High angle shot = High angle