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Champions of Equestria

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Description

so thanks to this cool dude Unity Alicorns now have Alicorn hair.
here is link to the mod used: https://www.nexusmods.com/fallout4/mods/61282
(note: this is an edit i did for the mod im working on, alicorns wont have this hair unless you get the updated FoE:4 by this chad. if that makes sense)

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ElectricRodent
Artist -

The Gay™
Sorry for bothering again, but I forgot to mention one more thing: NPCs can’t use the Multigem Cannon, they just stand around holding out their fists. This happened since you changed the model of the weapon to the FO3/NV version.
ElectricRodent
Artist -

The Gay™
Hi, your friendly Bug Reporter here, found two oddities that I’m not sure are intentional or not.
1, The “Defender” rifle (used by Gunners) has extremely high range (higher than snipers), which results in it being very accurate in VATS and when given to companions, it feels a bit OP.
2, Guaranteed Legendaries that you get for certain quests (like Righteous Authority from Danse after the first Brotherhood mission or the Power Armor torso from Cambridge Polymer Labs) aren’t actually given to the player when they’re supposed to, which makes said quests not as rewarding (and in the case of Cambridge Polymer’s quest, it actually makes one of the ways to complete the quest impossible, since it requires you to pick up the aforementioned legendary PA piece).
Again, I’m posting this here in case these were deliberate choices then it’s OK, but if they were unintentional then you can keep these in mind for the update.