) Storage is not free. If I would export my art in PNG format a single file would be 50MB big, painful to display on many devices, impossible to easily share on many messengers and a whole release consisting of many versions of the pic would end up in gigabytes, while accomplishing absolutely nothing, as you can't spot differences unless you examine individual pixels, so it's better to export one more versions or wallpapers, rather than wasting that for one pic, but I guess I just don't care about my audience.
PNG is not a format for storing huge pictures and photos with tons of colors and textures. PNG works best for small pictures, where JPEG would destroy them, but once you get millions of pixels you reach the point of diminishing returns and it's better to switch to max quality JPEG to save space, unless you specifically need a loseless compression (though if you don't have much going on with colors, a PNG may result in a much smaller file size than JPEG actually, it was designed as a replacement for GIF after all). The point is to use the right tool for the right job.