Xhydralisk
I am
"@Background Pony #A32B":/1968776#comment_7909671
Ah, yes; the era where difficult made a game enjoyable and trendy, and to ensure that arcades had a virtually endless supply of quarters (or nickels). Games then were pretty much in their infancy and needed to be impossibly difficult to extend the life of a game. Sure, today's games may have checkpoints, autosaves, and quicksaves, but that's also because the technology of today allows for more coding, scripting, and immersive storytelling.
Multiplayer games are still nothing but a quick cash-grab, and a tumor on the gaming community.
Ah, yes; the era where difficult made a game enjoyable and trendy, and to ensure that arcades had a virtually endless supply of quarters (or nickels). Games then were pretty much in their infancy and needed to be impossibly difficult to extend the life of a game. Sure, today's games may have checkpoints, autosaves, and quicksaves, but that's also because the technology of today allows for more coding, scripting, and immersive storytelling.
Multiplayer games are still nothing but a quick cash-grab, and a tumor on the gaming community.