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Description
Shout-out to the coolest Zelda ability to never be brought back ever again :P
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+-SH safe2302059 +-SH artist:badumsquish2602 +-SH derpibooru exclusive43363 +-SH quarter hearts152 +-SH fairy1574 +-SH g42140217 +-SH antennae1031 +-SH clothes688725 +-SH crossdressing13113 +-SH door6051 +-SH dress67564 +-SH flying60144 +-SH happy47938 +-SH high res413043 +-SH keyhole106 +-SH long mane10227 +-SH low angle4337 +-SH male598408 +-SH micro12851 +-SH open mouth261881 +-SH palace219 +-SH perspective1166 +-SH solo1519826 +-SH sparkles12033 +-SH species swap29050 +-SH spell765 +-SH the legend of zelda4200 +-SH transformation18756 +-SH wings260578 +-SH zelda ii: the adventure of link20
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@Background Pony #E491
TAS’s blow my damned mind. The first one I ever saw, from before I even knew what a TAS was, was a run of Tomb Raider and there’s parts where she just like wriggles through walls and floors by jittering left and right so fast that it messes up the game physics I guess XD
Well that’s what a TAS is, is a pre-programmed string of inputs to do whatever you want to do (usually beat the game) that someone spent weeks, months or sometimes years playing the game a frame at a time with savestates and memory viewers to create a theoretically “perfect” playthrough.
Well, they used a programmed robot to do most of it. Someone was good enough to get the game to the ACE point, then the bot entered massive amounts of code via the multiple controller ports, while the player got through the game. But, it was all done on a stock cartridge and a stock N64.
I did, and that was utterly wild. I thought I was special because I can use the Navi Dive glitch to do Jabu-Jabu and Bottom Of The Well before Dodongo’s Cavern XD
Yeah, there’s a bunch of awesome TASBot videos on Dwango’s channel (which makes sense, as he is the owner of TASBot, and it is the primary focus of his channel).
Edited because: Forgot the back bracket.
Holy crap lol XD
The TASbot Tetris Triple-Threat video is pretty great too.
@Background Pony #E491
I only recently got into TAS videos so that’s the most crazy one I’ve found so far XD
Actually, I had seen it twice or thrice before, but I watched it again, because it’s a fun watch anyway.
No, but I will.
You ever see that insane Tool-Assisted Speedrun of Final Fantasy where they beat the entire game, with a single white mage, with zero experience gained outside of mandatory unavoidable battles, just by exploiting the game’s random number generator? :D
Yeah. Plus Castlevania: Portrait of Ruin and Order of Ecclesia on the DS both have a Level1 Hard Mode. Sure, you’ll get one-shot by a lot of things in the mid-to-late game (especially if you don’t collect HP Ups), but you don’t need to level up.
It’s what I like so much about Paper Mario, is how leveling up is practically optional. Another good one is Front Mission on SNES, where leveling up is there but it’s not as important as tactics, item usage, or properly outfitting and equipping your mech :D
Yeah, like, a lot of action RPGs don’t require grinding if you’re skilled enough to dodge and weave in between enemies and their attacks enough to not die. Even a lot of modern turn-based RPGs don’t need much if any grinding.
And yeah, it’d be super cool for more games to be creative and interesting with their ideas like Minish Cap.
Edited
Same. I’d like to see more of that crazy kind of stuff :D
@Background Pony #E491
It’s not near as bad in a game of skill, either. Like, you can either get better at the game or spend time to make the game easier :D
Also, NEVER fight the final boss of a castle right away. Instead just stick to getting the dungeon items necessary to progress to the next part of the game, and save the dungeon boss battles for the end to instantly achieve the final and hardest level-ups.
EDIT: D’oh! Somehow I failed to notice my reply pretty much just emphasised a point you had already made.
Edited because: Didn't pay enough attention to what I was replying to
Yeah, grinding seems much less tedious when you’re a kid playing a game that you love to pieces. Though in my current playthrough, I’m employing a strategy I learned from watching speedruns to mitigate grinding; focus on maxing out one stat (speedrunners do attack), then use the experience gained from beating a dungeon to power level the other two stats.
Hrm… now I miss my old GBA.
Nice to see a fellow fan of Zelda 2. I remember playing both the first and second game with my cousin, and though I loved them both, I somehow liked the second one better. Largely because I didn’t mind grinding at the time. I was so new to games at the time, it felt like some kind of cool cheat instead of a chore.
@toonbat
@Badumsquish
Yeah, the shrinking mechanic in Minish Cap was really cool too. I especially liked the time a regular Chu became a dungeon boss because you were Minish sized.
That was really cool too :D
That stuff blows my mind that people figure that sort of stuff out :D
Bit late to the party here but the fairy warp is used in speedruns of Zelda2 to skip a number of things, really central to the current pathing. It is used in the final dungeon so you can skip getting the last spell. This is a huge time save. https://youtu.be/sBvnDGINUf0?t=3330