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Techy Cutie Pony Collection!

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Description

Shout-out to the coolest Zelda ability to never be brought back ever again :P

safe2302059 artist:badumsquish2602 derpibooru exclusive43363 quarter hearts152 fairy1574 g42140217 antennae1031 clothes688725 crossdressing13113 door6051 dress67564 flying60144 happy47938 high res413043 keyhole106 long mane10227 low angle4337 male598408 micro12851 open mouth261881 palace219 perspective1166 solo1519826 sparkles12033 species swap29050 spell765 the legend of zelda4200 transformation18756 wings260578 zelda ii: the adventure of link20
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Badumsquish
Generic Messy Hair Anime Anon - Seen and done more than you can imagine
Kalianne - Derpi Supporter
Cutest Little Devil - Celebrated the 14th anniversary of MLP:FIM!
Rainbow Rocks 10th Anniversary: Aria Blaze - Celebrated the 10th anniversary of EQG Rainbow Rocks!
Celestial Glory - Helped others get their OC into the 2024 Derpibooru Collab.
Nightmare in the Moon - Had their OC in the 2024 Derpibooru Collab.
Pixel Perfection - I still call her Lightning Bolt
Silly Pony - Celebrated the 13th anniversary of MLP:FIM, and 40 years of MLP!
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).

ᗡ: 📶 📡
@KtarraMoon
@Background Pony #E491
TAS’s blow my damned mind. The first one I ever saw, from before I even knew what a TAS was, was a run of Tomb Raider and there’s parts where she just like wriggles through walls and floors by jittering left and right so fast that it messes up the game physics I guess XD
Posted Report
Background Pony #E491
@KtarraMoon
Well that’s what a TAS is, is a pre-programmed string of inputs to do whatever you want to do (usually beat the game) that someone spent weeks, months or sometimes years playing the game a frame at a time with savestates and memory viewers to create a theoretically “perfect” playthrough.
It’s very much like the player piano analogy that Dwango often makes when explaining TASes in a marathon like GDQ.
Posted Report
@Badumsquish
Well, they used a programmed robot to do most of it. Someone was good enough to get the game to the ACE point, then the bot entered massive amounts of code via the multiple controller ports, while the player got through the game. But, it was all done on a stock cartridge and a stock N64.
Posted Report
Background Pony #E491
@Badumsquish  
Yeah. Plus Castlevania: Portrait of Ruin and Order of Ecclesia on the DS both have a Level1 Hard Mode. Sure, you’ll get one-shot by a lot of things in the mid-to-late game (especially if you don’t collect HP Ups), but you don’t need to level up.
Badumsquish
Generic Messy Hair Anime Anon - Seen and done more than you can imagine
Kalianne - Derpi Supporter
Cutest Little Devil - Celebrated the 14th anniversary of MLP:FIM!
Rainbow Rocks 10th Anniversary: Aria Blaze - Celebrated the 10th anniversary of EQG Rainbow Rocks!
Celestial Glory - Helped others get their OC into the 2024 Derpibooru Collab.
Nightmare in the Moon - Had their OC in the 2024 Derpibooru Collab.
Pixel Perfection - I still call her Lightning Bolt
Silly Pony - Celebrated the 13th anniversary of MLP:FIM, and 40 years of MLP!
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).

ᗡ: 📶 📡
@Background Pony #E491  
It’s what I like so much about Paper Mario, is how leveling up is practically optional. Another good one is Front Mission on SNES, where leveling up is there but it’s not as important as tactics, item usage, or properly outfitting and equipping your mech :D
Background Pony #E491
@Badumsquish  
Yeah, like, a lot of action RPGs don’t require grinding if you’re skilled enough to dodge and weave in between enemies and their attacks enough to not die. Even a lot of modern turn-based RPGs don’t need much if any grinding.
 
And yeah, it’d be super cool for more games to be creative and interesting with their ideas like Minish Cap.
@Background Pony #E491  
Also, NEVER fight the final boss of a castle right away. Instead just stick to getting the dungeon items necessary to progress to the next part of the game, and save the dungeon boss battles for the end to instantly achieve the final and hardest level-ups.
 
EDIT: D’oh! Somehow I failed to notice my reply pretty much just emphasised a point you had already made.
Background Pony #E491
@toonbat  
Yeah, grinding seems much less tedious when you’re a kid playing a game that you love to pieces. Though in my current playthrough, I’m employing a strategy I learned from watching speedruns to mitigate grinding; focus on maxing out one stat (speedrunners do attack), then use the experience gained from beating a dungeon to power level the other two stats.
@Background Pony #E491  
Nice to see a fellow fan of Zelda 2. I remember playing both the first and second game with my cousin, and though I loved them both, I somehow liked the second one better. Largely because I didn’t mind grinding at the time. I was so new to games at the time, it felt like some kind of cool cheat instead of a chore.
Background Pony #E491
This pic actually inspired me to start a new Zelda 2 playthrough recently. It’s been pretty fun.
 
@toonbat  
@Badumsquish  
Yeah, the shrinking mechanic in Minish Cap was really cool too. I especially liked the time a regular Chu became a dungeon boss because you were Minish sized.