@Dirty Bit
Yeah, I don’t think too many people remember that game, one of my aunts used to have it and we would play the crap out of it. I remember watching an old let’s play on this one YouTuber by the name of deceasedcrab (I don’t know if he’s still around these days) but yeah that game takes me back.
Speaking of retro-style games, anyone check out that Children of Morta? It kinda reminds me of Legacy of the Wizard for the NES. Like how you play as this family of adventures each with a different skill set.
@Beau Skunky
Absolutely agree with all that. Moore’s Law is approaching nanoscale limits that cannot be pushed farther, and computing power is reaching its practical limits with silicon-based hardware. PS5 preview screens look very nice, but they aren’t a quantum leap above what we have today, unlike years past.
@Nightweaver20xx
Power alone doesn’t always equal better games, and honestly we’re reaching a point where games aren’t ganna look much different from now in the future. So a powerful computer’s game graphics look no better then current consoles to me, even the Switch.
Funny thing about that is, the original NES or Famicom was actually made originally on state of the art computer technology for 1983 standards, so it was actually better then most computers at the time. Nintendo’s goal when making it was to make a game system capable of running the arcade Donkey Kong game. (And arcade games were more powerful then consoles back then.)
In fact, alot of computers couldn’t do sidescrolling games in the vein of Excitebike or Super Mario 3 until the early ‘90s.
Compared to Atari, and such, the original NES/Famicom was the PS4 of it’s day.
@northern haste
The PS4 is equivalent to a PC from around 2012 or 2013, about where mine is. That’s the thing about consoles, especially nowadays: They can’t be upgraded, so their tech is built around the state of the art for the time they’re made. There’s nothing wrong with that, but the scale used to not matter as much back in the NES days when pretty much nobody owned a computer, and if it was it was like an Apple IIe or something similar. Consoles WERE the home computers of the ’80s and ’90s.
@northern haste
I don’t even think PS4 was that powerful, (though cinematic scenes oftentimes look better then the games) so I didn’t really fall for it. While it looked great, t kinda lacked that Nintendo style & charm to it.
@Beau Skunky
To be honest I think it might look too good to be real I mean the Wii u wasn’t weak but I don’t think it was that Powerful to get something that good looking
@Beau Skunky
I just remembered before the 3DS version was probably announce there was a fake video of a Wii u version
Kind of reminds me of the spyro remaster actually
@Badumsquish
“Star Fox 64 3D” apparently offers that, but personally I don’t see much difference in it’s N64 & 3DS modes. Supposedly, 3DS mode is easier.
It’s VS mode is completely changed, but debatably much better then the N64 game. (I think it’s better personally, the VS stages were rather bland & flat in the N64 game.)
@Beau Skunky
Lol yeah. You know the one I mean though, the one on the 3DS. I don’t think the changes are bad, but I do think when you remake something that’s meant to cater to a nostalgic audience you should make the original version available. Or even an option, like how Resident Evil Director’s Cut had “Normal” and “Arrange” mode; normal mode was identical to the original game except with some upgrades, and arrange mode was like the 3DS version of Majora’s Mask, where things were in different places :D
@northern haste
Yeah, some were better, and the bank stand being moved to the clock tower square was a better move, seeing as some gamers didn’t find out about it until later. At first, I didn’t like how they moved the invisible guard character, but granted, the mask he gives you, does come in handy for the pirate fortress.
The only change I didn’t like was removing how the moon turns red on the final night, (like before it catches fire in the atmosphere) and the text message that appears after the “moon crash” Game Over scene kinda takes away the ambiguity of what happens, and refering to it as an “angry moon,” also kinda ruins the ambiguity, or mystery of the moon’s grimmace/nature.
Some fans used to speculate the moon wasn’t “angry,” but grimacing, like it’s straining, or pained, as the N64 model looked less evil,
@Badumsquish
Yeah, there wasn’t much back then, I admit, as retro gaming wasn’t popular yet.
I still remember when games first went 3D, nearly every gamer online was bashing old 2D games as “outdated/childish,” and hailing the low-polygonal games of the time, as the hight of realism ironically. Times have changed, and now 2D has made a comeback thanks to Indie games, gamers getting tired of realism, and such. (And with some series like Sonic & Megaman, most seem to prefer the old 2D games.)
There is no “Majora’s Mask HD,” do you mean 3D? (3DS) That didn’t come out ‘till recently though, and official direct ports of the N64 Majora’s Mask have been available on Wii & WiiU for a long time actually. (That said, most of the changes in MM3D were for the better, I feel.)
@chaotic-7 @Beau Skunky
The biggest thing for me too, is when I first got into emulators there was no “legitimate” alternative. This was back in the days of Nesticle and ZSNES on Windows 98. You either emulated, bought second-hand, or went without. There was no “the creator gets paid” option, so it made no difference what you did. There still isn’t for a lot of games. Also too a lot of re-releases are butchered, like the Megaman Anniversary Collection that broke the controls and changed things, or just changed like Majora’s Mask HD that moved events around and changed how some items work. A lot of times when you want to go back and play an old game the way you remember it, your only valid option is emulation :D