Amethyst_Crystal
Goth Hippie Nerd Pony
I don't expect to get the appearance and nostalgia perfectly accurate for the
'old late 80s/early 90s DOS adventure game' feeling,
but I am still open to constructive criticism.
"@JP":/1301156#comment_5631283
Separate palettes for each screen you say?
You mean each scene? Like for example:
one fortTwilight walking in cave, one for friends outside cave,
one for close-upr tview of Twilight walking, one for close-up dragon, one for close-up of Twilight?
That does make sense, thank you for the input.
Not sure I want to go back to redo the whole thing again so soon, but maybe sometime.
Actually,
I wasthinktending tof uploading a separathe smaller scene of just Twilight's friends peeking around corner of cave entrance.
That was the only part I was really disappointed about, color-wise.
Awkward to have Rainbow Dash's _and_ Rarity's bodies become part of the sky!
"@sangf":/1301156#comment_5631391
I feel like the pixel quality is mostly right for the truly old dos adventure games,
though it could perhaps be a little clearer.
If I still redo the color palette for each separate scene, I'll consider reducing the pixel blur too.
'old late 80s/early 90s DOS adventure game' feeling,
but I am still open to constructive criticism.
"@JP":/1301156#comment_5631283
Separate palettes for each screen you say?
You mean each scene? Like for example:
one for
one for close
That does make sense, thank you for the input.
Not sure I want to go back to redo the whole thing again so soon, but maybe sometime.
Actually,
I was
That was the only part I was really disappointed about, color-wise.
Awkward to have Rainbow Dash's _and_ Rarity's bodies become part of the sky!
"@sangf":/1301156#comment_5631391
I feel like the pixel quality is mostly right for the truly old dos adventure games,
though it could perhaps be a little clearer.
If I still redo the color palette for each separate scene, I'll consider reducing the pixel blur too.