Yeah, that was a dick move, too. But they had to do it to really highlight how evil the antagonists were - and I say that with a emphasis on a bitterly sarcastic tone.
Personally, after Zombie mode was introduced in WaW, I said that they’d be better off making an entire game out of it rather than stapling it onto another franchise.
I remember the CoD games on PS2, those really lived up to the “Call of Duty” name. Big Red One was a good game with some decent characters, though Brothers in Arms Road to Hill 30 is the only war game I’ve played that has made me cry over the death of an in-game comrade.
Infinity Ward was a fantastic developer. But the current IW is not the real IW. The real Infinity Ward died (broke up, fell into nonexistence) somewhere around the release of CoD6, its personnel scattering to the four winds. The current IW is something that was found at the bottom of a reclaimed water reservoir, who took on the IW name to try to make money.
Treyarch sucked on large throbbing sweaty horse penises from the beginning. WaW was a lower-quality reskin of CoD4, and BO was a lower-quality reskin of MW2. Treyarch’s games lack thought, professionalism, detail, you name it. Despite this, Treyarch’s games made more money than IW’s because Treyarch simply stole IW’s game each time and changed it to better suit the tastes of the 5-year-olds the franchise was now attracting. Now they’re just churning full-steam ahead with game after game, each one more focused on its ridiculous zombie mode than the last, getting farther and farther from any sense of realism and any sense of the “call of duty.”
I don’t get it anymore. “Call of Duty.” What the fuck does this have to do with zombies on the moon.
It was after Weaver pulls Mason aboard the boat, shortly after escaping that underwater station. There’s the typical hard rock music, the typical fighter jet flyby, and a massive flotilla of ships. My dad threw the controller on the floor at how dumb it was. I shook my head.
Seriously, they couldn’t resist putting some bullshit “America, Fuck Yea” thing in there? The dissonance caused by that scene is painful.
Black Ops was right up until the last 5 seconds, where they had that in-your-face “AMERKURR HURR HURR” bit with the entire fucking Navy showing up after the battle has been won.
It completely ruined the tone of the story where the protagonist was out for revenge and revenge only against the game’s big bad. Mason wanted to blood for the mind-fuckery he’d been through, saving the world from nuclear war was just a bonus.
But then, “HURR HURR WE DEED EET! WEE SAYVED DEE WURLD”
Only a slightly related note, I fucking loved playing Spec Ops: The Line. THAT needs this template used for it, particularly for the pivotal “White Phosphorus” scene
Can’t say much for BLOPS II: Electric Boogaloo though.
It looks decent enough, and the “choices” you can make seem interesting. We’ll just have to see if those choices are as deep as they are selling them to be.
Maybe it’s just me, but don’t those explosions look cartoony now compared to the particles and effects used for explosions in very recent games?
As for the actual game, I agree, COD4 was a blast to play, even if I’m certain that they ripped off a certain PS2 game for the third-from-last and second-from-last level concepts.
CoD4: the last good CoD. Had some realism issues, of course, but still classic.
CoD5: played it a fair amount, was mediocre.
CoD6: played it a decent amount, was fun, had some classic moments, but it was too ridiculous. It was the beginning of the end.
CoD7: played it some, hated it.
CoD8: stopped playing after 30 seconds. Tempted to murder someone.
CoD9: proof that you CAN encode horseshit on an optical disc. Despite this momentous achievement, I will not be buying it.