Mario Discussion

Beau Skunky
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@Jarkes  
Shame, because “Super Mario Maker” isn’t just a mere “level editor,” or “Little Big Planet,” but a very well done game in itself. It’s presentation, and style kinda reminds me of “Mario Paint,” but you make levels instead. It also has a very robust community/sharing system, and some nice easter eggs, and some fans make some very creative, and fun levels, even if you aren’t good at making stuff yourself.
 
As a kid, I actually used to draw my own SMB & Zelda level/dungeon maps, so frankly SMM was a dream come true to me.
 
Overall, I actually liked the Direct, and I feel the sequel deserves some attention/hype before it’s release.  
It genuinely looks much better, has way more new content, and the “story” mode is a good addition, and a good way to present the Nintendo-developer made courses in a better, and more game-like setting.
 
Only thing I’m disapointed about is, they never mentioned anything about an offline multiplayer mode, (aside from 2-player customization, which is nice) and only mentioned the online one. It’d be nice to play as Luigi, Toad, and Toadette outside the VS/co-op mode too.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
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@Jarkes  
Yeah, frankly I’m kinda shocked the first game lacked slopes, a staple of the series sense SMB3.  
I remember how excited people were that it was the first thing they revealed about “Maker 2.” I’m curious what possiblies that, and all the other new things could bring.
 
Also, glad to see Boom-Boom & Pom-Pom back again, so we can have more boss battles.  
…Would’ve liked the Reznors too, and maybe the giant Sumo Brother from NewSMBU, but I guess there’s not much design possiblies with them.
igotnopicks
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@Beau Skunky  
No Slopes in the first game.
 
Which is what everyone wanted in Mario Maker 1.
 
Mario Maker 2 comes out and says SLOPES are here.
 
Also the 3DS verision is the weakest verision of Mario Maker.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
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@09MurphyM  
You mean that blue Bowser? I don’t know if that’s canon, but apparently a Japanese game magazine refered to it as “Bowser’s twin,” so maybe.
 
The SNES/Wii remake (in “Super Mario All-Stars”) lazily used the same normal Bowser color making it seem like Bowser was just in 2 places via teleportation, or something.  
I think the lack of pallette-swapping, giving more color variety in the environments, and characters is partially why I prefer the original 8-bit versions of the SMB trilogy over the SNES “All-Stars” remakes.  
The 8-bit music also sounds better to me, because you can interpret it any way you want.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
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@igotnopicks  
I doubt they’re doing that anyway, but admittedly, I would rather have a SMB2 graphic/gameplay style for Makee 2.  
Like you can place veggies, ShyGuys, and watermelon-style platforms, doors, ladders, and such, wherever you want.
 
I suppose Shy Guys could replace goombas, Pidgets on flying carpets or Albatoss could replace Lakitu, vaces replace pipes, ect.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
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@09MurphyM  
You mean “Super Mario Bros. Deluxe?”  
Yeah, it didn’t have secret Worlds 9, A, B, C, or D. Still, it had other cool stuff.
 
It also lacked the wind effect for the “Lost Levels/For Super Players” stages, making some levels easier, and others a li’l more challenging.
09MurphyM

I find it a bit telling that Waluigi is not mentioned at all in the Super Mario encyclopedia. He isn’t even in the page listing all of the Mario characters, both heroes and villians.
09MurphyM

One way that I think that they probably could have used the Car mechanics in Mario Party 9 and 10 was to keep it a single player only mode since the previous Mario Party games had the single player mode use the boards in a different manner then the Multiplayer mode.
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