Through the lens of flat comparisons, the only differences between an “archive” site like this and the artist’s site(s) of choice are being able to control comments, the lack of downvoting, and the feedback loop (faves/comments) they get on their site of choice. I cannot conceive of any other reasons to not want their art here, but still have their art publicly available elsewhere [like weasyl, furrynetwork, pillowfort, IB, dA, FA, twitter, etc.].
With paywalls, I can flat out see the reason why artists wouldn’t want their stuff posted. Other than that, I simply don’t get it.
@PUBLIQclopAccountant @Background Pony #41B6
There’s actually a major difference between the art we’re currently discussing, versus other [actively monetized] media. In respect to the pieces posted to the “public” sites, the artist’s works are being displayed for free. There’s no active profit being made on them, but they’re working as “advertisements” for the artist to get commissions or donations [through sites like subscribestar/ko-fi/patreon]. There’s little difference between it being hosted or not on derpi, except for more eyeballs on them and convenience for the fans.
TL;DR: Customers/fans want to have as few accounts as possible, and [
ideally,] the ability to view all their desired content in one place. Artists can use the tools in place on derpi to bring themselves more fans and customers, and the filters assist in letting the viewers customize their own viewing experience.
(I end up jumping around a li’l bit, but bear with me)
It’s weird how there’s almost a 1:1 comparison with this situation, and games/visual media vs pirates. The convenience for the end user is way higher for pirates, and in some cases much better than a legitimate customer. Pirates don’t have to deal with DRM issues like outdated DRM software, even though it’s a 100% legitimate copy you got from the 90s/00s; or denuvo, which hampers your framerate. Pirates don’t have to deal with that.
Customers do. Even when removing price from the equation, the benefit is undeniably better for the end user. Not to mention the increasing number of accounts one ends up needing to deal with, because of everyone wanting to make their own game clients.
The only thing that really mitigates piracy, is
a good service. Once netflix came around and was the only game in town, piracy actually
went down. Why? Because it finally became convenient for the customer again. But once more companies decided they wanted to do their own thing, piracy climbed back up.
Netflix and Steam are two prime examples of good services done right. (Though Netflix has fallen due to ‘exclusivity’ competition). Everything in one place, highly convenient for the customer, and more money to the content makers. A win on all sides.
The things for an artist to consider is
That’s plagiarism. Not only is it morally wrong, but it’s also against the law. Edits =/= plagiarism, as long as it’s properly tagged and sourced.