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World Building (Possibly NSFW)

NitroFury
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X.Treme Island (Crash Bandicoot Universe)

The Wumpa Island, also known as the N. Sanity Isle or Wumpa Isle, is known to be home to some famous three islands off the Southeastern Coast of Australia, N. Sanity Island, Middle Island, and Cortex Island, but there's another island nobody knows about, this island is called "X.Treme Island," and it's the largest island out of the Wumpa that some call it the as N.Ferno City, it is considered the only largest city since the Metropolitan area stretches from on end of the island to the central portion of the very large Northeastern part of the island. The city part is surrounded by a mountain pass and the coastal sea, its metropolitan area takes most of the coast, while the suburban area takes up the rest southern portion of the city. While N.Ferno City is the only largest city of the island, it has population of only 250,000+, most of which lives in the Metro area alone via Apartment Towers. The flat lowlands of the jungles and fields makes up for rest of the island, but has some nice sandy beaches to make up for it; both at the southeast and northwestern tip of the island.
HorsesandMuchMOAR
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Gallusposting since 2019
The sramjaz may look like any other cherry tree in bloom. However, it can walk, and the many flowers along its branches can scream and bite. If any of its flowers are plucked or detached, they can skitter on their own like spiders, feeding on any insect that is lured into its anthers.

Even though it is a carnivorous creature, the sramjaz tends to be shy. Perhaps its fear of humans was inherited from its predecessors: the first sramjazzo were created when certain Ontemazei were mutated into plant monsters, filled with fear and horror from the loss of their beauty.

The sramjaz loves to be surrounded by birds and sunlight.



Imagine these trees walking around and hissing, sending out its flowers to eat squirrels and deer.
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HorsesandMuchMOAR
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Speaking Fancy - For help with translations

Gallusposting since 2019


Many people on the planet of Jerde worship hundreds of spirits that are lesser than the gods, more often than they revere their heavenly counterparts. These earthly spirits are best translated from their many languages to English as "wights": two examples of such beings are the yakshas, and the rhysoizo and nizājozzo.

According to Sandharmin (Hindu) belief, yakshas are ogre or fairy-like beings who protect forests, even to the extent of killing any trespasser who happens to enter their woods. While humans regard them mostly as myth, the plant-like Porasonids take it further by worshipping the yakshas and other wights as their ancestors, as they believed that the yakshas are associated with trees like them. Porasonids also believe that if they die as good people, their souls turn into beautiful yakshas who live with Shiva Mahakala in his paradise of Mount Kailash, and look after their loved ones.

To the north, the Vozonid peoples also believe in wights, but they are considered to be spirits of natural features from rivers to forests and mountains. Vozonid wights, also known as "rhysoizo" or "nizājozzo" (singular rhysoi, nizājoz), are commonly depicted as beautiful nobles and warriors whose clothing and armour reflect the feature they inhabit. Although nearly every Vozonid home has a shrine to the wights of their home and/or land, certain wights who are more prominent (such as the spirit of a mountain or river) are housed in larger temples.

Both Vozonids and Porasonids (who share the former's culture mixed with Hinduism) believe that the wights of nature are aided by celestials, the spirits of the stars, sky, and fire.

If they were to encounter the "wights" of the fantasy genre, the wights of the Rabydosverse might either find a way to heal them, break their curses, or persuade them to stop killing. In most cases, the fantasy wights would still try to kill and eat living creatures, and the other wights will fight them as "polluters and destroyers".



The "wights" from my works were inspired by the landvættir of the Asatru religion, the Na Tuk Gong of Malaysian Chinese belief, and dryads and elves.
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NitroFury
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The Silver Eyes Prophesy (Fantasy and Science Fantasy Universe)

Every person is born with a specific Eye Color, to us it has no meaning, but in this Universe; it is often associated with the elements of nature. Those born with the most common eye color, Brown/Hazel, are usually those who have to be taught a certain elemental guardian or a descendant of an elemental guardian. Elemental eyes are usually identified by the colors:

• Orange Eyes = Fire

• Icy Blue Eyes = Ice

• Green Eyes = Earth

• Yellow Eyes = Electricity/Lightning

However, there is one eye color that seem to have gain a mythical status, the famous/infamous "Silver Eyes", this is an extremely rare eye color, it is said that a human or humanoid species is born with this once every 10 generations (once every 400+ years). Anyone born with this is known to wield many abilities out of their range; with that, they can become pure hearted heroes or corrupted monsters. It is often said by those born with the Silver Eyes trait are either treated with loyalty or cast into exile by unknown means.

(Still feeling a bit rusty though)
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Scrabbleman
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[screams in German]
Three Methods of Casting Spells

As far as research goes, there are only three methods of casting spells. Each one has their advantages and disadvantages with varying levels of strengths and power.

1. Vocalisation
The most common form of casting, vocalisation is simply to cast spells via voice. Through the use of inner focus and incantations, one calls out the magical energy from their bodies and shapes them into the spell desired. It is the easiest method to learn but due to the use of voice, the spells are predictable. Some even take entire paragraphs, making it the longest to cast.

2. Combat Arts
Instead of voice, combat arts is the use of movements in order to weave magical energy from the surrounding area into spells. Since combat arts are also a form of martial arts, one can simultaneously fight an opponent while casting the spell, even building up one spell to another. However, mastering it is difficult and rarely ever self-taught. You also require a strong body to handle the strain and your techniques may leave you limited.

3. Seals
Seals, by definition, is a written contract with the universe. By writing a specific design onto a surface and inject magical energy, the contract is fulfilled and the spell is cast. Unlike combat arts and vocalisation, seals take the least amount of energy to cast and its effects are almost instantaneous. It is also the most flexible, with spells that can have very specific funtions. However, seals require intense studying and writing a seal in battle can take too much time. Most prepare the seals early on, leaving a limited number of casts.
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HorsesandMuchMOAR
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Gallusposting since 2019
Albert Thompson is a teenage boy who lives in Covington, Kentucky. He was among the smartest kids in his class, and he was known for his love of building little machines. During his time, in the 2080's, the United States had a Second Civil War when right-wing militias seceded and fought in the streets, so his family had to move to Kentucky to avoid the violence.

One day as he was taking a morning walk in the woods, he found a sack with a note. He brought the sack to his home and followed the note's instructions: he invited his friend Trevon to help him build, and when they were done they got themselves a door frame or a gate. They installed the batteries and dialled the coordinates from the sack's note, and they ended up in another world.

Seeking to escape their country's worsening condition, they wanted to bring their friends to that new world. But they also tried to make sure their parents (and the rest of society) must not find their portal, to avoid spilling their nation's malcontents into that world …
Shepherd
Magical Inkwell - Wrote MLP fanfiction consisting of at least around 1.5k words, and has a verified link to the platform of their choice

Why do I come here?
Greetings I figured I would poke around in here because the better places for world-building that I have access to are busy.

I have a few generally antagonistic races of intelligent beings within my setting. One of which I was thinking of having the main role being thievery but I was using the kitsune at first, however, they don't really fit that villainous niche. So I was trying to come up with a somewhat similar race of anthropomorphic cats with magical abilities.
HorsesandMuchMOAR
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Gallusposting since 2019
A hirhueh [ˈxirxwɛx] (hir is Novantirna for "horse" and hueh means "dragon", referring to the shape of its mouth) is a hippocampus from the southern seas of the planet Novantir. It is revered by the local tribes as a sacred steed and a messenger of their gods, but it is also hunted and killed by northerners who think that eating hirhuehtře [ˈxirxwɛxtχɛ] hearts can bring them good luck from the heavens. They have a reptilian appearance which helped them live between water and air for prolonged periods.

There are two main subspecies, breeds, or races of hirhuetre. Red hirhuetre (rodhueh) are more ferocious, used by officers and commanders to hunt down enemies in the water and tear them apart with their fangs. Gold hirhuehtre (mirsivueh) are more intelligent, being able to learn to sing and behave more like lapdogs with fins.

A hirhueh might look like this or this:

HorsesandMuchMOAR
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Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -
Speaking Fancy - For help with translations

Gallusposting since 2019
The country of Yawanda is a large nation located at the centre of the continent of Rifandi. It is known for being the most technologically-advanced country in the whole continent and for being one of the members of the Ecumene, an alliance of civilisations armed with spacefaring technology.

During the Eighth Age, Yawanda's people used machines left behind by the two-headed Aspuruk aliens and modified them to make them less toxic. These machines are powered by a blue crystal known as "rytoryntar", which became a quicker fuel source than petroleum or charcoal.

Years later, Yawanda was ruled by an emperor, Sirashwe, who attempted to dominate the continent with his machines and armies. Although he waged a costly war to take over the continent, he was defeated and his technology was given to his enemies.

During the Sixteenth Age, Yawanda remained as an influential regional power, shielding its own clients from the other empires and civilisations of its age. It sent armies to fight back against plunderers and raiders from Ardesch, Naria, and their successors who sought to conquer its neighbours' lands and enslave their peoples. Yawanda is still one of the continent's strongest nations today, and its fleets defend the continent from attack by aliens and the fascistic Wannaenid Empire.

The whole nation of Yawanda is considered the most technologically-advanced country in all of Rifandi, boasting a standard of living as high as that of Bujan. Flying cars navigate its labyrinthine metropolises, while lush jungles continue to thrive at parts of the country. One of its closest allies is Porashon, which shares its love of technology and near-isolation from the rest of the world.

Most people in Yawanda venerate a bigender creator god known as Mwari, who appears to their people in various aspects. They are served by their priests, known as the svikiro, who deliver their messages; and the n'anga, who advise and heal people. Aside from Mwari are countless spirits, known as vadzimu, or nyakidzimu as a collective. A single vadzimu is a mudzimu, and he or she represents the ascended soul of an ancestor or hero.

(Yawanda is based on Wakanda, Great Zimbabwe, and (partly on) Imperial China.)
Scrabbleman
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The End wasn't The End - Found a new home after the great exodus of 2012

[screams in German]
@NitroFury
Are the railroad companies important? Because I can imagine there being literal wars regarding railroad territories and stuff. That'd be a neat world to build.
Scrabbleman
Duck - He literally asked for this
Wallet After Summer Sale -
Friendship, Art, and Magic (2018) - Celebrated Derpibooru's six year anniversary with friends.
Artist -
Birthday Cake - Celebrated MLP's 7th birthday
Friendship, Art, and Magic (2017) - Celebrated Derpibooru's five year anniversary with friends.
The End wasn't The End - Found a new home after the great exodus of 2012

[screams in German]
@NitroFury
Not too hard. Just use England and New York histories as examples. England used to have multiple railway companies, and so does New York. It's why some trains can't run on certain tracks.
NitroFury
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My Little Pony - 1992 Edition
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Halloween Approaches
Railroad of the C.U.A.T (Major Five)

•Commonwealth Pacific Railroad

•New Atlantic Central Railroad

•Neo Mojave RailLink

•East Costal Southern RaiLink

•Grand Texas RailLink

All these railroad played a major role in the 2051 to 2053 C.U.A.T. Rail Wars, before the Nationalized Railroad Act of 2053; that causes all the railroads in to be under the control of the Government and all under Standard Gauge.
NitroFury
Preenhub - We all know what you were up to this evening~
My Little Pony - 1992 Edition
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Friendship, Art, and Magic (2018) - Celebrated Derpibooru's six year anniversary with friends.
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Halloween Approaches
Three new fictional weapons companies, KiwiTech LLC. (New Zealand), Milita Power (Malaysia), and Emirates Weapons Service (United Arab Emirates).
HorsesandMuchMOAR
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
Dream Come True! - Participated in the MLP 9th Anniversary Event
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A Really Classy Artist - 250+ images under their artist tag
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Magnificent Metadata Maniac - #1 Assistant
Artist -
Speaking Fancy - For help with translations

Gallusposting since 2019
The kodequara is a race of dolls found in Heronoja, several offshore islands, and nearby countries. They were initially made from plastic and synthetic materials, but later ones consisted of humanoid mannequins carved from wood and animated with magic.

Thousands of years ago, the kodequara were created by the Heronoi as their servants and crash dummies. They were mostly silent and unsapient until thousands of them simultaneously came to life and attacked the Heronoi, pulling the kingdom of Heronoja to several weeks of civil war. The kodequara were defeated, dismantled, and buried in remote areas; but some of them were able to reanimate themselves. In legends, the Heronoi believed that the kodequara came to life when the trickster deity Kojarena gave them souls, as he wanted to create his own kingdom on Earth populated by spirit-possessed robots. Like the kodequara, Kojarena was a robot who was given a spirit by the Gods, although he was only remade as a god after his body was destroyed.

With their attempt in building a kingdom of toys defeated, the kodequara were scattered. Some were simply buried in Heronoja's forests, only to reawaken and rebuild themselves out of any intact parts. Others were sold to foreigners or melted into tools, after which they began to haunt and play pranks at their users' dreams. Others were left behind at uninhabited islands or hostile nations, hoping that the dolls will have nothing to do when they awaken or they would sabotage Heronoja's enemies.

The term "kodequara" specifically refers to the doll-like race that inhabit and haunt Heronoja's forests. In the forests, the forest wights (tree spirits) began to play with their bodies as though they were puppets. When they woke up, some kodequara tried to run, while others stayed to make friends with the forest wights. As the wights were glad that they would have more people to help them protect their forests, they used their magic to transform several kodequara into tree-people.

Kodequara tend to enjoy being romantic, as it was an instinct imprinted unto their souls by their creator Kojarena. This was done in spite of a lack of sexual reproduction, as Kojanera wanted to see his creations fall in love to mourn for the lovers that he lost over the eras. Every kodequara would love to be affectionate to their partner, usually by holding hands, kissing, hugging, or cuddling. If the partner is killed, the kodequara will hunt for the one who killed their partner, or the partner's spirit will haunt and torment the killer with mischievous pranks.

As they were animated by Kojarena, almost every kodequara is built to be a magical creature. They begin their lives with some basic spells, such as glowing or making objects float in the air, but if they were taught they could learn more spells. That same magic allows them to communicate and interact with forest wights and other nature spirits, or even defeat evil ghosts. Many kodequara tend to worship different gods from the Heronoi, but their pantheons all centre around Kojarena, their creator. One of their beloved symbols is the Sun, which represents Kojarena being the ruler of all the stars in the sky.

In later times, more kodequara have been unearthed and discovered. Many of them harmlessly sat in their displays like artifacts and exhibits, but some managed to reawaken to foreigners with fear in their minds. Most awakened kodequara were isolated from the rest of society as people tried to study about them and their magical properties, but some were allowed to go free or befriend other people. The Ontemazei (a plant-like race of pink people) especially love kodequara because of their similarities (being like dolls, history of abuse, pity, playfulness, and sun worship) and because they looked so cute.

(The kodequara were inspired by the androids of Detroit Become Human and the Wood Elves of Warhammer. The forest wights are dressed like Baltic people as they represented the indigenous Rakolans who venerated them, and the kodequara wear Mycenaean clothing, reflecting their Heronoi creators)

HorsesandMuchMOAR
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
Dream Come True! - Participated in the MLP 9th Anniversary Event
A Tale For The Ages - Celebrated MLP's 35th Anniversary and FiM's 8th Anniversary
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Artist -
Speaking Fancy - For help with translations

Gallusposting since 2019


This is the emblem of the Republic of Siangwaan, a nation influenced by a mix of Chinese and Vozonid cultures.

* Mountain with glow — Mount Mandil (a holy mountain), strength and endurance (and divine blessing)
* Gryphon with sword — Vozonid heritage, honour and tradition, independence, courage
* Keilin/turtle-deer — Siangwaanian regional culture, renewal, innovation, happiness
* Nine stripes — order, harmony (an alternate version uses three stripes, due to complaints by Siangwaan's allies and neighbours that "the stripes look ugly")
* Yam-yeung/Yin-yang — Harmony, peace

Siangwaan's national motto reads: "Lū Tióu Shāau Yāt, Siāng Waanʟ Mōn Suòi!", which means "The Nine Stripes burn through the night, Long Live Siangwaan!". Part of the motto is also the name of Siangwaan's national anthem.
NitroFury
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Halloween Approaches
Country Name: Gluajian Empire

Countries Based on?: Portugal, Spain, France, United Kingdom, Ireland, Luxembourg, Belgium, Netherlands, and Germany

Population: 520,000,000+

Capital: Zhiross (located on Western Coast)

Type of Government: Semi-Presidential System, Constitutional Monarchy

Majority Lead Party: Gluajian Democratic Labor Party

Other Parties: Gluajian Imperialist Party, Royal Socialist Union Party, Gluajian Communist Party, and Gluajian Independent Party

Language: English

Gluajian President: Gwionarfin Zummyar (Gluajian Democratic Labor Party)

Gluajian Prime Minister: Olma Vorzezoh (Gluajian Democratic Labor Party)

Military: Gluajian Royal Army, Gluajian Navy, and Gluajian Air Force

Active number of troops: 1.91 Million

Reserve number of troops: 3.7 Million

Paramilitary numbers: 1.53 Million
NitroFury
Preenhub - We all know what you were up to this evening~
My Little Pony - 1992 Edition
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Friendship, Art, and Magic (2018) - Celebrated Derpibooru's six year anniversary with friends.
Thread Starter - Horseplay
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Halloween Approaches
Who is KiwiTech LLC.?

KiwiTech's early history could ube traced back to 1980 when it was under the former name of “Oceanic Polynesian Ordnance (OPO)”, it's HQ is located in Auckland, New Zealand, though they mainly produced pistols, submachine guns, and ammunitions; though throughout the 80s they were utilizing 3d printing to create a model of the gun before manufacturing them. Each gun is classified with OPO being the company name, followed by letters the classified the gun model, and numbers to signifiy the year it is made or caliber. This continued on until the company was bought out by WolfGang Arms as a subsidiary company in 2002 and was renamed to “KiwiTech LLC,” and their guns prior renamed to “KT”. In 2005, the were developing their very first assault rifle, that use ammo that is smaller than a pistol caliber, but flys faster and hits harder than rifle caliber. This ammo has a bullet casing of 29.50mm (1.16in), has the parent casing of the FN 5.7x28mm Round, and uses 5.56, 6.8, 7.62, and 5.45 Spitzer shape bullets. While some are made in New Zealand for test and repair firing purposes, most are made in America as an unknown offshore company for combat purposes, most come in 20 round boxes, some in 1000 round boxes. To date, KiwiTech is still manufactures weapons for most special forces units.
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