@Terminal Red
except if ALL the missions goes perfectly like that, it wouldn’t be a good Bond story.
What’s a Bond story without Bond getting captured then stripped down, strapped onto a weird contraption and tickled in the balls and asshole by some mad Russian / European villain? What’s a Bond story without a helicopter blowing up from a mini missile launcher installed on his expensive watch?
Bond movies rely on setpieces and narrative, because it’s a spy/thriller story. The Hitman gameplay loop is a sandbox
assassination game that has little narrative. 47’s a boring professional
What I’m saying is, if IO Interactive was to make a 007, to strictly follow the Hitman formula would be a bad idea. They’d have to go the
Hitman: ABSOLUTION route.
Here’s an analogy:
007 is Need for Speed and Hitman is EuroTruck Simulator.