Video Game General 2: Definitive/Remastered Edition

tehwatever
Non-Fungible Trixie -
Twinkling Balloon - Took part in the 2021 community collab.
Artist -
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Wallet After Summer Sale -
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends.

@Meanlucario  
I just play how like it, tbh. I dont constrain myself with what should or shouldn’t.
 
I like fighting up close dealing Massive Damage and then vanish out of melee range shooting lasers and setting up traps. If my archer is equally proficient as a dagger guy in melee combat through Tempest spec, I go for that, too.
 
I want them enemies be like “holy crap I get sniped from all the way over there and but I can’t get an advantage up close either??”
 
Also the reason I go ARCHER TEMPEST. I’m comfortable anywhere.
Meanlucario
King Sombra - Celebrated the 10th anniversary of The Crystal Empire!
A Lovely Nightmare Night - Celebrated the 12th anniversary of MLP:FIM!
Princess of Love - Extra special version for those who participated in the Canterlot Wedding 10th anniversary event by contributing art.
Elements of Harmony - Had an OC in the 2022 Community Collab
Non-Fungible Trixie -
Kinship Through Differences - Celebrated the 11th anniversary of MLP:FIM!
Verified Pegasus - Show us your gorgeous wings!
Preenhub - We all know what you were up to this evening~
Twinkling Balloon - Took part in the 2021 community collab.
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!

Cool Spook
I think I’ll hop onto DA:I later tonight to turn in the rift mage quest and point the points I’ve been saving up into it.
 
@tehwatever  
Again, that sounds lame to me. Where’s the fun in being OP like that? I’m the type of person who loves D&D 3.5 paladins and their alignment restriction to balance out their power. I like balance.
tehwatever
Non-Fungible Trixie -
Twinkling Balloon - Took part in the 2021 community collab.
Artist -
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Wallet After Summer Sale -
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends.

Khabib Nurmagomedov is a grappling specialist but is also comfortable standing up, trading with the best striking specialist,
 
He’s a proper mixed martial artist. His lethal ground game is helping his stand up game, and his functional stand up game helps set up for the eventual takedown and ground game.
 
I like my character like that. A mixed martial artist. An enemy shouldnt be able to just catch my character defenseless.
tehwatever
Non-Fungible Trixie -
Twinkling Balloon - Took part in the 2021 community collab.
Artist -
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Wallet After Summer Sale -
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends.

@Meanlucario  
It’s not OP, I call it amphibian. To me it’s not boring because then if I get caught it’s MY FAULT, because they caught me slipping, making bad decisions.
 
It wouldnt be because they have a hard counter on my character. I hate the feeling of getting hard countered so I make sure my character has as little glaring exploitable weakness as possible.
tehwatever
Non-Fungible Trixie -
Twinkling Balloon - Took part in the 2021 community collab.
Artist -
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Wallet After Summer Sale -
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends.

@Meanlucario  
If he was in a video game that allows guns the there’s a big chance he can dodge bullet, yeah.
 
29-0 undefeated, never been cut, never knocked down, never lost a round…yeah, he prolly can dodge bullets like witchers can.
Meanlucario
King Sombra - Celebrated the 10th anniversary of The Crystal Empire!
A Lovely Nightmare Night - Celebrated the 12th anniversary of MLP:FIM!
Princess of Love - Extra special version for those who participated in the Canterlot Wedding 10th anniversary event by contributing art.
Elements of Harmony - Had an OC in the 2022 Community Collab
Non-Fungible Trixie -
Kinship Through Differences - Celebrated the 11th anniversary of MLP:FIM!
Verified Pegasus - Show us your gorgeous wings!
Preenhub - We all know what you were up to this evening~
Twinkling Balloon - Took part in the 2021 community collab.
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!

Cool Spook
@tehwatever  
You say that like there are hard counters to playing a mage in this game. And it hasn’t sound like there is any flaw to KE, so I guess by “mess up” you mean that you lose the ability to control your character, since that’s the only way to not do perfectly as a KE base on how you and Thanotos hype it up.
 
@tehwatever  
So he’s OP and boring.
Wiimeiser
Elements of Harmony - Had an OC in the 2022 Community Collab
Twinkling Balloon - Took part in the 2021 community collab.
My Little Pony - 1992 Edition
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Dream Come True! - Participated in the MLP 9th Anniversary Event
Wallet After Summer Sale -
A Tale For The Ages - Celebrated MLP's 35th Anniversary and FiM's 8th Anniversary
An Artist Who Rocks - 100+ images under their artist tag
Not a Llama - Happy April Fools Day!
Artist -

(Foil Hat)
@Goku Black  
That’s because of the new policy that bans midgame ability unlocks. Makes me worried for Metroid Prime 4 if that really is a company-wide policy, given that’s the whole point of Metroid. Hell, it’s probably the reason development is taking so long…
 
Also, I found this comment on that video:  
I’ve been thinking about this video a lot after watching it, and I’ve come to a few conclusions.
In its current iteration, Nintendo’s design philosophy works with Mario and Zelda because of their fundamental enemy interactions. What is Mario’s fundamental interaction? He jumps/stomps/use’s the current game’s gimmick to defeat the enemy. What is Link’s fundamental interaction with enemies? He hacks and slashes, dodges, blocks, or uses a bomb/bow and arrow to fight enemies. This general interaction holds true across most Zelda games as well as all of the main Mario games.
However, Paper Mario’s fundamental enemy interactions are through a turn-based and separate-screen battle. For Paper Mario, the fundamental enemy interaction is, in essence, a minigame. Thus, the HP/FP/BP system works very nicely because they make the minigame generally fun and diverse interactions, and they provide an incentive to engage in the minigame.
In the Mario and Zelda series, the incentives for enemy interactions have always been relatively minor. Except for minibosses and bosses, you didn’t have much of a reason to engage in combat in Zelda. For BotW, much of this design philosophy holds true. Although enemies can drop items and/or weapons, they’re not entirely necessary for the progression of the game. Similarly, with Mario, he never had much reason to attack enemies in any of his core games because progression was always tied with finding an object or objects, but how you interacted with enemies was always consistent.
In Paper Mario, each battle encounter took more time than in either the Mario or Zelda series, and, the point of battles was to give progression in the battles (and the boss fights). So when they started changing the battle systems in Super Paper Mario and then the paperbook Mario series, they removed a lot of the point of battles (by taking out the arbitrary progression systems). But because they couldn’t remove the battles altogether (though SPM tried), a key part of the Paper Mario games was neutered.
Thus, in Paper Mario, enemy encounters are not only fundamentally different but they hold a different emphasis in the games than in Mario or Zelda. Part of me wonders what the games would have been like had they retained more of SPM’s real-time battling system with the open-world exploration of Color Splash or Origami King.
Background Pony #10CF
I have Super Mario 64, Majora’s Mask, Banjo-Kazooie, Banjo-Tooie, Goldeneye, Perfect Dark, Jet Force Gemini, Donkey Kong 64, Paper Mario, Blast Corps, Conker’s Bad Fur Day, and Star Fox 64.
 
Do I have most of the games worth playing for the N64?
Goku Black
Non-Fungible Trixie -
Dream Come True! - Participated in the MLP 9th Anniversary Event
Wallet After Summer Sale -
A Tale For The Ages - Celebrated MLP's 35th Anniversary and FiM's 8th Anniversary
Artist -

Zamasu
@Wiimeiser  
What a stupid rule, especially since some games (read: RPGs) are based on things like mid-game unlocks and progression systems.
 
There are too many stupid rules at these companies. I wonder if they impose them on purpose so they can crash the industry like they did in 1983.
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