Video Game General 2: Definitive/Remastered Edition

Penguin Dragneel
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).
Non-Fungible Trixie -
Preenhub - We all know what you were up to this evening~
Thread Starter - Weeb Wars: The Anime Controversy Thread
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
Artist -
My Little Pony - 1992 Edition
Wallet After Summer Sale -

The Lady Lightbringer
Finished Sly 3: Honor Among Thieves.
Yeah, this was easily the weakest of the trilogy, but I’d still say it was good overall.
Story and dialogue wise, I think it’s just as phenomenal as the other two. It’s not as cohesive as Sly 2 was, but it wasn’t really trying to be Sly 2. It did it’s own thing here, and I’d say outside of the weird mask shit in Episode 2 (which I’m convinced was just thrown in there to satiate someone’s giant fox girl fetish), it did it well.
The gameplay, unfortunately, is where the game sorta falters. On one hand, Sly, Bentley, and Murray are as fun to play as they were in the previous games, if not moreso. The latter two in particular have been tweaked and refined so that they can now get around the world just as well as Sly can. They can also pick-pocket as well, so that’s cool.
On the other hand though, the game suffers from the same issue I had with Sly 1, and sadly, it’s even worse here. The devs REALLY wanted to add in as much variety to each level as possible, which doesn’t mesh well with the whole “job-based stealth platformer” description that these games are being sold as. Some of these sections are fine enough. I thought the RC stuff with Penelope and blowing shit up as the Panda King was cool. But most of the other sections are either boring as shit, or just plain frustrating.
“Dead Men Tell No Tales” was the absolute nadir of this. Once you get the boat, its almost non-stop boat fights, and they got annoying enough that I ended up purposefully avoiding any ship that I came across. It was THAT egregious.
The hub worlds also felt kind of pointless in the grand scheme of things. They got rid of the clue bottles for some baffling reason, so while they’re technically more intricate than the ones in 2, there’s really no reason to explore them. In Sly 3, they merely exist just so you can get from mission to mission, and at that point, you might as well have just gotten rid of them.
But yeah, it’s the weakest of the trilogy, but it’s still a pretty solid game regardless, and a nice capping point for the series as a whole (and no, I won’t touching Thieves in Time for a long while now, so don’t even bother asking).
Now if you excuse me, it’s time I get back to the Spyro series and actually finish the fucking trilogy.
Beau Skunky
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
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Skunk or pig? You decide
@Angrybrony
It’s amazing how detailed the bitmap for that newspaper is for such a brief cinematic scene. Remember this was a Dreamcast game.
@Kazapsky
I don’t mind genre shifts if they’re well done. The “unexpected schmup levels” in Kirby are usually well done.
The final boss of “Robobot” felt like a StarFox boss. And you finally get to use Meta Knight’s Halbird ship!
@Dustcan
Hope they eventually get a collab.
@Meanlucario
That’s very generous.
Kazapsky
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).

Five scoops of ice cream
@Kazapsky
I don’t mind genre shifts if they’re well done. The “unexpected schmup levels” in Kirby are usually well done.
The final boss of “Robobot” felt like a StarFox boss. And you finally get to use Meta Knight’s Halbird ship!
IF they’re well-done, yeah, they can be fun. Kirby games also tend to be balanced toward the lighter end of the challenge scale in general so the inevitable shmup segment tends to be a fairly forgiving experience rather than bullet hell. And more importantly they take the time to make sure the controls actually work.
Shoehorning a racing segment into a turn-based RPG (or pretty much any game that wasn’t primarily about racing to begin with) is almost NEVER well-done. Invariably you end up with janky controls, trash mechanics, and unforgiving difficulty, combined with the usual racing game trope of blatant AI cheating - all in a segment that HAS to be completed to advance the story. No checkpoints, no huge stock of extra lives to fall back on, just back to the nearest savepoint to hike all the way back to an egregiously-long cutscene which may or may not be skippable only to fail again because the developers can’t be arsed to balance this one unskippable story event.
I play an RPG to play an RPG, not Mario Kart on max difficulty.
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