Almost all older rpgs are basically just digital D&D campaigns. Complete with the same rulesets.
I think the original Fallouts were notable for breaking the mold since their leveling system didn’t follow D&D’s structure. And that’s only because they didn’t get the rights to, so they had to make their own.
I’m more into the diablo-eque dungeon action crawler once. Baldur’s Gate is just a one player experience with Xcom like battles.
D&D is all about the experience with friends. That’s why something like WoW got popular, because it was the closet to that without needing to have everyone in the same room for several hours. They can be all at their houses from several hours! :D
That’s what I noticed. I remember Starting Neverwinter Night, thinking it felt to much like ordinary D&D, and booting up Baldur’s Gate only to realize it’s the same thing. At least KOTOR had a Star Wars skin. I’m so glad that PoE was different from D&D, even though that was the audience it was aimed towards.
Glad they didn’t get it. I wouldn’t have enjoyed it as much if I kept on asking why I shouldn’t just find a campaign online.
I wish every RPG wasn’t infected with stupid notions that having tons of unavoidable bad outcomes to quests because of the game wanting to push arbitrary consequences for everything, i really want to play Greedfall but there is just no way it’s not going to hammer my anxiety non stop especially since i can’t fix every thing even if i waste tons of time studying walkthroughs,