I was getting ready to declare a war of conquest on a rival empire until they severed a treaty with me, which counts as breaking an alliance. Meaning I cannot declare war on them for another 10 years despite the fact that i did not break the treaty.
I reloaded to try and nip it in the bud through clever diplomacy but failed to.
So now, in 10 in game years, the war of conquest has become a war of genocide. They brought this on themselves.
I picked up Bloodstained for the Switch again since it was only $15. It still has all the issues it did when I first got it, and it’s crashed on me twice, but I’m managing. Finally had my first game over against Bloodless.
Sometimes you lose because the game was genuinely tough. Sometimes because the game cheesed you to death. And sometimes you lose because you just get outplayed.
That last one was how my latest attempt at Starcraft coop went. Played Abathur and realized real quick that he has some weak anti-air in his early game. The only unit he has at the start that can hit air is pretty weak and got ate by the computer's ships stunning and lifting them into their air…which lets those anti-air only units hit them. Which is fine because my partner can cover my missteps right? No. He also fielded anti-ground only units. By the time he started fielding units that can hit air it was too late to shift the fight in our favor. Game was lost barely a minute after I finally worked through my tech tree enough to get some dedicated anti-air units.
The moral of the story is y'all need to play some Starcraft 2.