Viewing last 25 versions of post by tehwatever in topic Video Game General 2: Definitive/Remastered Edition

tehwatever
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).
Non-Fungible Trixie -
Twinkling Balloon - Took part in the 2021 community collab.
Artist -
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Wallet After Summer Sale -
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends.

"[@Terminal Red":](/forums/generals/topics/video-game-general-thead?post_id=5016844#post_5016844
)  
I have an issue with doing a 007 game with a Hitman-like sandbox heist/assassination gameplay.


 
007 has always been narrative driven with huge action set pieces and very exciting obligatory gunfights, chase scenes and hand to hand fights. That's what made Bond movies appealing.


 
Hitman on the other hand is at its best when an assassination looks like a chain of freak accidents and when 47 _*does not_* exit with exciting gunfights nor chase scenes.


 
A Hitman movie _*that follows the excitement of a perfect, flawless 47 assassination_* would be devoid of major action set pieces, it'd be boring.


 
So instead, Hitman movies went the 007 / Mission Impossible route with obligatory big action scenes, that our 47 would _*rarely, if ever_* find himself in.


 
The perfect 007 games that dont have the 007 name on it have been...Metal Gear Solid games, not Hitman games.
No reason given
Edited by tehwatever
tehwatever
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).
Non-Fungible Trixie -
Twinkling Balloon - Took part in the 2021 community collab.
Artist -
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Wallet After Summer Sale -
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends.

"@Terminal Red":/forums/generals/topics/video-game-general-thead?post_id=5016844#post_5016844
I have an issue with doing a 007 game with a Hitman-like sandbox heist/assassination gameplay.

007 has always been narrative driven with huge action set pieces and very exciting obligatory gunfights, chase scenes and hand to hand fights. That's what made Bond movies appealing.

Hitman on the other hand is at its best when an assassination looks like a chain of freak accidents and when 47 _does not_ exit with exciting gunfights nor chase scenes.

A Hitman movie _that follows the excitement of the a perfect, flawless 47 assassination_ would be devoid of major action set pieces, it'd be boring.

So instead, Hitman movies went the 007 / Mission Impossible route with obligatory big action scenes, that our 47 would _rarely, if ever_ find himself in.

The perfect 007 games that dont have the 007 name have been...Metal Gear Solid games, not Hitman games.
No reason given
Edited by tehwatever