tehwatever
"@Terminal Red":/forums/generals/topics/video-game-general-thead?post_id=5016844#post_5016844
I have an issue with doing a 007 game with a Hitman-like sandbox heist/assassination gameplay.
007 has always been narrative driven with huge action set pieces and very exciting obligatory gunfights, chase scenes and hand to hand fights. That's what made Bond movies appealing.
Hitman on the other hand is at its best when an assassination looks like a chain of freak accidents and when 47 _does not_ exit with exciting gunfights nor chase scenes.
A Hitman movie _that follows the excitement ofthe a perfect, flawless 47 assassination_ would be devoid of major action set pieces, it'd be boring.
So instead, Hitman movies went the 007 / Mission Impossible route with obligatory big action scenes, that our 47 would _rarely, if ever_ find himself in.
The perfect 007 games that dont have the 007 name have been...Metal Gear Solid games, not Hitman games.
I have an issue with doing a 007 game with a Hitman-like sandbox heist/assassination gameplay.
007 has always been narrative driven with huge action set pieces and very exciting obligatory gunfights, chase scenes and hand to hand fights. That's what made Bond movies appealing.
Hitman on the other hand is at its best when an assassination looks like a chain of freak accidents and when 47 _does not_ exit with exciting gunfights nor chase scenes.
A Hitman movie _that follows the excitement of
So instead, Hitman movies went the 007 / Mission Impossible route with obligatory big action scenes, that our 47 would _rarely, if ever_ find himself in.
The perfect 007 games that dont have the 007 name have been...Metal Gear Solid games, not Hitman games.