Stupid stuff that comes to mind that we want to post

Kinship Through Differences - Celebrated the 11th anniversary of MLP:FIM!
Verified Pegasus - Show us your gorgeous wings!
Preenhub - We all know what you were up to this evening~
Twinkling Balloon - Took part in the 2021 community collab.
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
Happy Derpy! - For site supporters
My Little Pony - 1992 Edition
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Dream Come True! - Participated in the MLP 9th Anniversary Event
Thread Starter - General Dark Souls

Good ain't nice
Yep. Can’t say I blame them for going that approach, though it’s the execution and what it took away that’s the problem. At least they stayed away from that path in future seasons.
Magical Inkwell - Wrote MLP fanfiction consisting of at least around 1.5k words, and has a verified link to the platform of their choice

I need coffie
I get carried away imaging SSB vs PSASBR in my head and add Crash, Spyro, Lara Croft, Shadow the Hedgehog, Protoman, Betrayus, Ken, Lighting, Alucard Belmont, and Digimon I think I got good matches for the other Pokemon but not Greninja.
On the SSB side, I add Corus Kid, Simon Belmont and Gardvior.
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!

fluffy sylveon
You know what I want to see in a game? A game where, normally you’re supposed to follow the storyline and find out what the final boss’s weakness is, and then toward the end of the game you find out where it actually is, but if you already know where it is you can just speedrun the game, get the thing, and just Leeroy Jenkins into the final boss’s chamber and if you do the whole thing fast enough you can just completely catch them off-guard, kill them in one hit, and win the game.
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!

fluffy sylveon
See I have this oddly specific scenario all planned out on how I’d do it if I was actually designing said game.
It’d be a game, sorta open-world like BotW but generally more story-driven, and it’s something like there’s this evil sorceress who wants to take over the world, and this one sword is her only weakness, but she decided to shatter it into several pieces and scatter it all over the world, and toward the end of the game you find out where the pieces are so you can venture out, put it together, and then face her in this epic final showdown.
But if you already know where the pieces are, you can just go out and gather them (which would be really difficult to do at the beginning of the game but you could do it), put the sword together, and if you do it all really fast and without doing any of the actual storyline you can go where the boss is, and you activate this special cutscene where she’ll be all like “How the hell are you here already? Wait, is that–” and then you just kind of impale her with the thing and win.
And the best part is you’d get the true ending, since the only requirement for that is you actually kill her, but you need to have that particular sword to do that (otherwise she’d just kinda retreat back to her world after a while of fighting, which would be more of a neutral ending since it’s only postponing things).
Like I said: oddly specific.
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