@09MurphyM
Yeah, some fans wish it stayed that way.
Though, it kinda annoys me that fans try to use that to demonize Miyamoto or Nintendo in general. (Or falsely blame it for why Rare & Nintendo separated.) They make it sound like Miyamoto held a gun to Rareware, and forced them to make it into a StarFox game, but according to a former Rare staffer, that wasn’t the case. Miyamoto just kindly offered them the StarFox license, and Rare employees while wanting to make a new IP at first, accepted, because they saw promise in using the license, and he said they LOVED Star Fox 64.
Star Fox Adventures may not be a great Star Fox game, but it was still a decent adventure game.
@Background Pony #EBEF
Kinda bums me out that thanks to the failure of Star Fox Zero & Guard, that “Star Link” is the closest thing to a new Star Fox game we’ll ever see on Switch.
I actually enjoyed Zero, but I admit it had some control issues, and some unbalanced difficulty. (It was nice seeing classic stuff like the Attack Carrier, and Monarch Dodora come back though.)
For that matter, I liked SFGuard too, (which similar to Adventures, didn’t start out as a StarFox IP when development began, though, frankly that’s actually how most Nintendo games start out) and find it heavily underrated. I’m not a big tower defense genre fan, but it was a pretty unique game, with some nice puzzle/strategy genre mixing features, and made unique use of the WiiU’s multiple screen capacities, and such. I also liked the cute enemy robot designs.
In general, I find the WiiU itself underrated.