So wait, Wild Area consists of the plains outside of Motostoke and Hammerlocke…and that’s it? That’s a lot less than I thought it would be, considering how it was marketed as a big feature. Especially since at the end of the day, it’s literally an empty field with some patches of grass/bodies of water to keep the Pokemon in. Really not worth cutting all the dungeons/caves and, like, half the routes. And even what’s left is pretty bare bones.
Also, I honestly don’t like the new TMs and TRs. On one hand, taking away the ability to easily teach all the mons you want key moves like Earthquake, Stone Edge, Low Kick or Thunderbolt feels really shitty, since you effectively need to grind the Dens just to supply everyone. On the other hand, they did give us a lot of new moves (or moves that weren’t TMs for a long time), like Close Combat or Stealth Rock. Which is nice, but…was there something stopping them from just…making them new TMs? And NOT throwing away the old ones?
The game itself is…fine, it gives me that kick of Pokemon gameplay I craved, but it really feels half-assed and not too well thought through.