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Lord WyrmSpawN
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Lingering Wyvern
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To answer your inevitable question, this is the oriental concept of an afterlife demiurge, a god that runs both heaven and hell. With a list of all souls mortal and im-, she determines who goes where.
 
And this one has tits.
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Stormlight Archivist📔
Decided to make another re-do of Nox’s profile from a year or-two back, partly because it’s Halloween, but also in celebration of Aviators dropping a new album.  
I might do another one tomorrow, if I’m able to get the time.
 
 
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Nox: Patron Goddess of Necromancy and her namesake Realm.
 
Nox is perhaps the most enigmatic figure among Ingracia’s pantheon, and as the patron Goddess of Necromancy and of her own namesake realm, she is by far one of, if not the most favoured of the Gods, particularly those who deal in or practice dark magic and other spell-based arts of the like.
 
In terms of personality, Nox is calm and reserved, but this is not to say that she is shy or even afraid of anyone. In reality, it would be fairer to say that she takes her role as a patron Goddess deity and as the deity and guardian of her namesake realm with an almost strict, no-nonsense attitude. This, however, leads her to be somewhat alienated from her fellow Gods and Goddesses, and them from her.
 
This isn’t to say that she is not kind at all, as should she find the soul of an individual who had a kind heart, or a noble soul, she will greet them in kind with open arms and a warm, welcoming demeanour. This done, she will offer them a quick and painless journey, most likely to her or her sister’s namesake home realms.
 
If she were to find the opposite however; an entity with a black or wicked heart, then any feelings of mercy, hope or compassion she might have had will be discarded then and there, instead being replaced with disdain, scorn, and even outright revulsion and disgust, and will offer no remorse in her judgements.
 
Nox, if she can be found at all, is usually seen scouting the various regions across Ingracia, making full usage of her Soul Lantern in an attempt to locate any wandering ghost or spirits before aiding them in passing on to whichever realm awaits them.
 
Her aforementioned realm is perhaps one with the most mystery surrounding it as almost nothing is known about its nature, save for that it is a realm saved only for those who are rumoured to be entirely soulless (through magic or otherwise) or have yet to be judged accordingly by one or more of the other members of Ingracia’s pantheon.
 
A little more of what can be said, however, is that, when off-duty -if Nox ever considers such a thing a possibility or not is unknown – she is said to be found roaming, often in such of souls to help decide their fate.
 
Another duty of hers is to ensure that the hundreds, if not thousands of mages scattered across Ingracia are utilising magic related to her and her realm errantly, be it either Necromancy or Soulweaver magic.
 
Necromancy itself is generally a broad term used for all manner of soul-elated magic, or magic that uses a form of soul manipulation. Where Soulweaver Magic differs from most, if not almost all of it is that the caster is capable of weaving with the spirits they form a union with, to create something referred to by many as the Soulthread. With it, they are then able to weave and construct various items, objects and even entirely new spells or sub-types of magic.
 
Soulweaver magic allows for the use of the various types of Elementals native to Ingracia to be used when casting spells, as well as the use of Crystallized memories, which can be found in almost every magic-related archive, store, guild and the like. The chronicler of Iridia has been known to make frequent use of Soulweaver magic in conjunction with their already greatly-varied crystallization, and has often earned the attention and praise of Nox and the others for the diversity and creativity their spells often possess.
 
When outside her namesake realm, Necromancy as a whole is usually looked down upon because of its relation to the dearly departed. The Magecraft itself is blacklisted from a fair number of magic-related schools, colleges and the like because of the preconceived notion that it only has but a single use- that being profaning the recently deceased. In reality, however, it is more akin to a Swiss-army knife, with there being a wide variety of ways to utilize it.
 
Most notable of which is finding closure among the family of those who have passed on, or reconnecting a person’s soul with their body in the event of an accident once they have been healed. Another way that has been known to be used by a select number of individuals in detective work, often solving murder mysteries and other similar cases as well as finding closure, as mentioned before.
 
Those who become practitioners of necromancy and other forms of Magic like it are blacklisted from almost every one of the aforementioned schools or colleges, leaving it to Nox herself to use a spell which is shared among her and her fellow deities, Avatars and the like to split herself into or form multiple copies of herself in order to teach her would-be disciples personally.
 
Although she may seem aloof and indifferent to begin with, as long as whomever she is teaching abides by the rules she sets out for them, and refrains from using the magic being taught on innocent or unsuspecting individuals, she often grows to enjoy spending time with them, opening and even warming up to them over time.
 
There are multiple forms of afterlife on Ingracia. Nox’s sister Iridia has her own, one dedicated to mages, scholars and the like, whereas Nox’s is more inclined to the magic used by her followers and disciples. There is one for Lein, whose Realm was crafted by the Gods with Stargazers, Astromancers and the like, as well as one for Relka and the others.
 
The interactions Nox has between her sisters are said to be intriguing to say the least. Kiary’s outgoing, adventurous personality resonates in contrast with Nox’s introverted and demure attitude, whereas Iridia often acts in a manner not too dissimilar to that of a doting older sibling, doing all that she is able to in order to ensure Nox’s safety and wellbeing.
 
Nox tends to keep people at an arm’s-length, not unlike a certain habit of Lein’s, and she spends more time observing the people around her rather than interacting with them, which often leads to further alienation. There have been a few she has interacted with over the course of her life on Ingracia, and fewer that she has gotten close to. She might not be the most vocal or openly emotive, at least at first, but if one were to put in the time and effort needed to get close to her, or show they want to understand her better, she would give them the world.
 
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Endless wonder~
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