I tend to run varied lists at 500 pts because my roommate and I are still experimenting in the game. We want to run 1000 pt lists, though. A lot of my early lists had broodlords and genestealers, but I want to switch to termagant lists for point-sitting and use a lictor for secondaries and deep-striking.
Yeah, and they’re damn good melee units. It’s just that 9th edition is more about objectives than murdering your opponent, so genestealers I feel have more limited utility now. It sucks because I have a ton of genestealers.
Me, getting into melee range and forcing both armies to suffer massive casualties in the second round. *
And still somehow managing to pull a W. Unless I fight space wolves. Still haven’t cracked that nut yet.
OK, So I’m fighting a list of Ragnar, a librarian with special upgrades, an infiltrator unit of 6, two units of 6 assault intercessors, 3 eradicators, a battle leader, and a pack of fenrisian wolves. Any suggestions?
I don’t know much about Space Wolves or Orks, but I’ll know you’ll want a psyker (or wierdboy in your case) to counter that librarian. I personally would build a list to take on all threats and use a lot of cheap units with ObSec for primaries assuming that Orks are still a horde army. This is assuming you’re playing a 9th edition game.
Can Orks shoot well? If so, you might want to rely on ranged attacks and avoid melee if possible. It may not be the way you want to play Orks, but if they outperform you in melee, you have to adapt.
Trust me, I feel your pain as the Tyranid meta goes against their fluff and playstyle.
Unfortunately, with a combo of the 5+ ballistics and the 3+ save of marines, shooting is practically useless unless I use heavy tank killing weaponry against them, which is extremely ineffective against infantry. Also, grots are the only models that shoot decently but they don’t benefit from my selected army trait. The only thing I can think of is meganobz, and hitting first and hitting fast, maybe with bikes.