MMO's used to be a flat membership rate, where the person with more knowledge and skill of the game can dominate, regardless of income.
It used to be cool that a person barely getting by can be an influential, interesting and popular person on an internet game (loser to some sure). Nowadays the only notable people in videogames are those that sell their car for lootboxes.
Now MMO's are like skinner boxes where you constantly pay for things that barely exists, the things you buy will be devalued next update, you'll always get licked by someone spending at least 15$ a day, and you'll become a slave to the sunken cost fallacy where the only reason you're spending more money on the game is because you already spent too much in the past.
There is still a couple of good things about videogames, and indie developers can keep the spirit of fun alive. Videogames fund the developement of cutting edge hardware that can be used in science and medicine. By giving people toys made from impressive machinery and coding, we support the market for impressive machinery and code.
Videogames are also better for your attention span than drugs or youtube videos. Because you actually have to pay attention, wait and do things for the dopamine hit, where youtube and drugs gives you instant dopamine and encourages being even lazier than gamers. This is why I'm so over adults thinking they're above videogames, like yeah, because they found even lazier ways to get dopamine.
[@Khauntzat Adramélekhizarovich Searmaev](/forums/dis/topics/unpopular-opinion-time-super-alpha-no-pony-edition?post_id=5279786#post_5279786)
Cringe culture is the only thing cringe.