Had kind of a funny game dev moment. I made a floor switch that spawns objects, and has three settings:
“Permanent” spawns one object that stays until you leave the room.
“Temporary” spawns an object that disappears a set amount of time after stepping off the switch.
“Multi” spawns an object every time the switch is pressed.
To test “multi”, I had it spawn an enemy. What I forgot is that enemies can also press the switch. The results were amusing.
Metro Manila’s Skyway Stage 3 finally opens partially to the public today. This elevated expressway we built is purposely to solve our neverending traffic across the city’s major highways and a convenience to motorists coming from the north and south of Manila.
Some coolest features about this superstructure is the double deck section and a breathtaking views of the city.
As of now, the whole highway is actually still under construction with few things to be finished like the entry and exit ramps, barriers, lights, asphaults, etc.